Real-time shader rendering of holographic stereograms

被引:28
|
作者
Smithwick, Quinn Y. J. [1 ]
Barabas, James [1 ]
Smalley, Daniel E. [1 ]
Bove, V. Michael, Jr. [1 ]
机构
[1] MIT Media Lab, Object Based Media Grp, Cambridge, MA 02142 USA
来源
PRACTICAL HOLOGRAPHY XXIII: MATERIALS AND APPLICATIONS | 2009年 / 7233卷
关键词
synthetic holography; 3-D display; holographic video; computer graphics; graphics processors;
D O I
10.1117/12.808999
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
Horizontal-parallax-only holographic stereograms of nearly SDTV resolution (336 pixels by 440 lines by 96 views) of textured and normal-mapped models (500 polygons) are rendered at interactive rates (10 frames/second) on a single dual-head commodity graphics processor for use on MIT's third-generation electro-holographic display. The holographic fringe pattern is computed by a diffraction specific holographic stereogram algorithm designed for efficient parallelized vector implementation using OpenGL and Cg vertex/fragment shaders. The algorithm concentrates on light-field reconstruction by holographic fringes rather than the computation of the interferometric process of creating the holographic fringes.
引用
收藏
页数:12
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