Adaptive voxels: interactive rendering of massive 3D models

被引:6
作者
Tian, Fenglin [1 ]
Hua, Wei [1 ]
Dong, Zilong [1 ]
Bao, Hujun [1 ]
机构
[1] Zhejiang Univ, CADCG State Key Lab, Hangzhou 310003, Zhejiang, Peoples R China
基金
中国国家自然科学基金;
关键词
Interactive display; Hardware occlusion culling; Level-of-detail; Out-of-core; VISIBILITY;
D O I
10.1007/s00371-010-0465-7
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a novel approach for interactive rendering of massive 3D models. Our approach integrates adaptive sampling-based simplification, visibility culling, out-of-core data management and level-of-detail. We use a unified scene graph representation for acceleration techniques. In preprocessing, we subdivide large objects, and build a BVH clustering hierarchy. We make use of a novel adaptive sampling method to generate LOD models: AdaptiveVoxels. The AdaptiveVoxels reduces the preprocessing cost and our out-of-core rendering algorithm improves rendering efficiency. We have implemented our algorithm on a desktop PC. We can render massive CAD and isosurface models, consisting of hundreds of millions of triangles interactively with little loss in image quality.
引用
收藏
页码:409 / 419
页数:11
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