Effects of Training Using Video Games on the Muscle Strength, Muscle Tone, and Activities of Daily Living of Chronic Stroke Patients

被引:83
作者
Lee, GyuChang [1 ]
机构
[1] Kyungnam Univ, Dept Phys Therapy, Coll Nat Sci, Changwon Si 631701, Gyeongsangnam D, South Korea
关键词
Video game; Stroke; Motor function; VIRTUAL-REALITY; UPPER-LIMB; REHABILITATION; RELIABILITY; THERAPY; WII;
D O I
10.1589/jpts.25.595
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
[Purpose] The purpose of this study was to investigate the effects of training using video games played on the Xbox Kinect on the muscle strength, muscle tone, and activities of daily living of post-stroke patients. [Subjects] Fourteen stroke patients were recruited. They were randomly allocated into two groups; the experimental group (n=7) and the control group (n=7). [Methods] The experimental group performed training using video games played on the Xbox Kinect together with conventional occupational therapy for 6 weeks (1 hour/day, 3 days/week), and the control group received conventional occupational therapy only for 6 weeks (30 min/day, 3 days/week). Before and after the intervention, the participants were measured for muscle strength, muscle tone, and performance of activities of daily living. [Results] There were significant differences pre- and post-test in muscle strength of the upper extremities, except the wrist, and performance of activities of daily living in the experimental group. There were no significant differences between the two groups at post-test. [Conclusion] The training using video games played on the Xbox Kinect had a positive effect on the motor function and performance of activities of daily living. This study showed that training using video games played on the Xbox Kinect may be an effective intervention for the rehabilitation of stroke patients.
引用
收藏
页码:595 / 597
页数:3
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