The Gamification of Advertising: Analysis and Research Directions of In-Game Advertising, Advergames, and Advertising in Social Network Games

被引:225
作者
Terlutter, Ralf [1 ]
Capella, Michael L. [2 ]
机构
[1] Alpen Adria Univ Klagenfurt, Dept Mkt & Int Management, Sch Management & Econ, A-9020 Klagenfurt Am Woertherse, Austria
[2] Villanova Univ, Dept Mkt & Business Law, Villanova Sch Business, Villanova, PA 19085 USA
关键词
LIMITED-CAPACITY MODEL; PRODUCT PLACEMENT; INDIVIDUAL DIFFERENCE; PERSUASION KNOWLEDGE; EXPLICIT MEMORY; IMPLICIT MEMORY; CONSUMER; CHILDRENS; SUSCEPTIBILITY; SOCIALIZATION;
D O I
10.1080/00913367.2013.774610
中图分类号
F [经济];
学科分类号
02 ;
摘要
The study presents a framework for the analysis of advertising in digital games. It reviews literature on in-game advertising, advergames and advertising in social network games. The framework distinguishes between stimulus characteristics of the game as well as of the advertising that lead to psychological responses toward the game and the brand and to actual behavior toward the game and the brand. It takes into consideration individual factors of the player and social factors surrounding the player. In addition, theoretical models of advertising perception in digital games and issues regarding regulation are addressed. Directions for future research in the area of advertising in digital games are provided.
引用
收藏
页码:95 / 112
页数:18
相关论文
共 133 条
[1]   MITIGATING THE EFFECTS OF ADVERGAMES ON CHILDREN Do Advertising Breaks Work? [J].
An, Soontae ;
Stern, Susannah .
JOURNAL OF ADVERTISING, 2011, 40 (01) :43-56
[2]  
[Anonymous], 2004, J INTERACTIVE ADVERT
[3]  
[Anonymous], 2004, REPORT APA TASK FORC
[4]  
[Anonymous], SELF REG GUID CHILDR
[5]  
[Anonymous], 2005, INT J ADVERTISING, DOI DOI 10.1080/02650487.2005.11072928
[6]  
[Anonymous], MASHABLE 0722
[7]  
[Anonymous], 2008, TEENS VIDEO GAMES CI
[8]  
[Anonymous], BRANDCHANNEL 0114
[9]  
[Anonymous], 2012, Essential facts about the computer and video game industry
[10]  
[Anonymous], EMAC IN PRESS