ImmerTai: Immersive Motion Learning in VR Environments

被引:41
作者
Chen, Xiaoming [1 ,4 ]
Chen, Zhibo [1 ]
Li, Ye [1 ]
He, Tianyu [1 ]
Hou, Junhui [2 ]
Liu, Sen [1 ]
He, Ying [3 ]
机构
[1] Univ Sci & Technol China, CAS Key Lab Technol Geospatial Informat Proc & Ap, Hefei 230027, Anhui, Peoples R China
[2] City Univ Hong Kong, Dept Comp Sci, Hong Kong, Peoples R China
[3] Nanyang Technol Univ, Sch Comp Sci & Engn, Singapore, Singapore
[4] Univ Sci & Technol China, Inst Adv Technol, Hefei, Anhui, Peoples R China
关键词
Immersive education; Motion training; VR education; VIRTUAL ENVIRONMENTS; SYSTEM;
D O I
10.1016/j.jvcir.2018.11.039
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Immersive learning in Virtual Reality (VR) environments is the developing trend for future education systems including remote physical training. This paper presents "ImmerTai", a system that is designed for effective remote motion training, particularly for Chinese Taichi, in an immersive way. With ImmerTai, the Taichi expert's motion is captured and delivered to remote students in CAVE, HMD and PC environments for learning. The students' motions are also captured for motion quality assessment and a group of students can form a virtual collaborative learning scenario. We built up a Taichi motion dataset with ground truth of motion quality, and based on this, we developed and evaluated several motion quality assessment methods. Then, user tests were designed and carried out to measure and compare the learning outcomes (learning time, quality and overall efficiency) of students in Cave Automatic Virtual Environment (CAVE), Head Mounted Display (HMD) and Personal Computer (PC) environments. Meanwhile, the connections between students' learning outcomes and their VR experience were investigated and discussed too. Our results show that ImmerTai can accelerate the learning process of students noticeably (up to 17%) compared to non-immersive learning with the conventional PC setup. However, we observed a substantial difference in the quality of the learnt motion between CAVE (26% gain) and HMD (23% drop) compared to PC (baseline). While strong VR presence can enhance the learning experience of students, their learning outcomes are not fully consistent to their experience. Overall, ImmerTai with CAVE demonstrated a significantly higher learning efficiency than other tested environments. (C) 2018 Elsevier Inc. All rights reserved.
引用
收藏
页码:416 / 427
页数:12
相关论文
共 36 条
[1]   Quaternionic Signal Processing Techniques for Automatic Evaluation of Dance Performances From MoCap Data [J].
Alexiadis, Dimitrios S. ;
Daras, Petros .
IEEE TRANSACTIONS ON MULTIMEDIA, 2014, 16 (05) :1391-1406
[2]   Effects of Pedagogical Agent's Personality and Emotional Feedback Strategy on Chinese Students' Learning Experiences and Performance: A Study Based on Virtual Tai Chi Training Studio [J].
Bian, Yulong ;
Yang, Chenglei ;
Guan, Dongdong ;
Xiao, Sa ;
Gao, Fengqiang ;
Shen, Chia ;
Meng, Xiangxu .
34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016, 2016, :433-444
[3]   A Virtual Reality Dance Training System Using Motion Capture Technology [J].
Chan, Jacky C. P. ;
Leung, Howard ;
Tang, Jeff K. T. ;
Komura, Taku .
IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2011, 4 (02) :187-195
[4]   Feature Processing and Modeling for 6D Motion Gesture Recognition [J].
Chen, Mingyu ;
AlRegib, Ghassan ;
Juang, Biing-Hwang .
IEEE TRANSACTIONS ON MULTIMEDIA, 2013, 15 (03) :561-571
[5]   A Fuzzy Clustering Algorithm for Virtual Character Animation Representation [J].
Chew, Boon-Seng ;
Chau, Lap-Pui ;
Yap, Kim-Hui .
IEEE TRANSACTIONS ON MULTIMEDIA, 2011, 13 (01) :40-49
[6]  
Chua PT, 2003, P IEEE VIRT REAL ANN, P87
[7]   A Collaborative and Immersive VR Simulator for Education and Assessment of Surgical Teams [J].
de Farias Paiva, Paulo Vinicius ;
Machado, Liliane dos Santos ;
Vieira Batista, Thiago Vinicius .
2015 XVII SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY, 2015, :176-185
[8]  
Girden E. R., 1992, ANOVA REPEATED MEASU, V84
[9]  
Günther T, 2015, P IEEE VIRT REAL ANN, P327
[10]   A prototype dance training support system with motion capture and mixed reality technologies [J].
Hachimura, K ;
Kato, H ;
Tamura, H .
RO-MAN 2004: 13TH IEEE INTERNATIONAL WORKSHOP ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION, PROCEEDINGS, 2004, :217-222