Brick: A Synchronous Multiplayer Augmented Reality Game for Mobile Phones

被引:5
作者
Bhattacharyya, Po [1 ]
Jo, Yein [1 ]
Jadhav, Ketki [1 ]
Nath, Radha [1 ]
Hammer, Jessica [1 ]
机构
[1] Carnegie Mellon Univ, Pittsburgh, PA 15213 USA
来源
CHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS | 2019年
关键词
shared-world augmented reality; synchronous; collaborative;
D O I
10.1145/3290607.3313257
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Multiplayer augmented reality (AR) games allow players to inhabit a shared physical environment populated with interactive digital objects. However, currently available games fall short because of either limited synchronicity or limited opportunities for player movement. Here, we present Brick, a synchronous multiplayer AR game at the room scale. Brick's players collaborate to fill in a pattern of empty slots using digital "bricks" scattered about the room. This paper provides an overview of Brick from a design and technical perspective. It also discusses how Brick extends the current scope of AR games to include collaborative gameplay.
引用
收藏
页数:4
相关论文
共 12 条
[1]  
Apple, 2018, SWIFTSHOT CREAT GAM
[2]   Brick: Toward A Model for Designing Synchronous Colocated Augmented Reality Games [J].
Bhattacharyya, Po ;
Nath, Radha ;
Jo, Yein ;
Jadhav, Ketki ;
Hammer, Jessica .
CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019,
[3]  
Hsu PH, 2011, DES AUT CON, P29
[4]   Mobile Educational Augmented Reality Games: A Systematic Literature Review and Two Case Studies [J].
Laine, Teemu H. .
COMPUTERS, 2018, 7 (01)
[5]   Touch-less interactive augmented reality game on vision-based wearable device [J].
Lv, Zhihan ;
Halawani, Alaa ;
Feng, Shengzhong ;
ur Rehman, Shafiq ;
Li, Haibo .
PERSONAL AND UBIQUITOUS COMPUTING, 2015, 19 (3-4) :551-567
[6]  
Niantic, 2013, INGR
[7]  
Niantic, 2016, Pokemon go
[8]   The Pokemon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream [J].
Paavilainen, Janne ;
Korhonen, Hannu ;
Alha, Kati ;
Stenros, Jaakko ;
Koskinen, Elina ;
Mayra, Frans .
PROCEEDINGS OF THE 2017 ACM SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'17), 2017, :2493-2498
[9]  
Pan Studio, 2018, RUN EMP
[10]   An adoption framework for mobile augmented reality games: The case of Pokemon Go [J].
Rauschnabel, Philipp A. ;
Rossmann, Alexander ;
Dieck, M. Claudia tom .
COMPUTERS IN HUMAN BEHAVIOR, 2017, 76 :276-286