Licensing Effect of Pro-Environmental Behavior in Metaverse

被引:8
作者
Jin, Hyungrok [1 ]
Hwang, Jaehee [2 ]
Luo, Bingqin [2 ]
Kim, Taeyeon [2 ,3 ,4 ]
Sung, Yongjun [2 ]
机构
[1] Univ Texas Austin, Moody Coll Commun, Stan Richards Sch Advertising & Publ Relat, Austin, TX USA
[2] Korea Univ, Sch Psychol, Seoul, South Korea
[3] Kwangwoon Univ, Sch Media & Commun, Seoul, South Korea
[4] Kwangwoon Univ, Sch Media & Commun, Hanwool 72,620 Kwangwoon Ro, Seoul, South Korea
基金
新加坡国家研究基金会;
关键词
Metaverse; licensing effect; avatar; pro-environmental behavior; VIRTUAL-REALITY; SELF; GREEN; WORLD; PRODUCTS; IDENTITY; HEALTH; ONLINE; SELVES; MODEL;
D O I
10.1089/cyber.2021.0320
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The Metaverse is an important virtual venue in people's daily lives. This study examined whether pro-environmental behaviors in the Metaverse with a self-customized avatar lead to licensing effects, thereby reducing pro-environmental intention in reality. In addition, the study examined the mediating effect of self-presence on the relationship between avatar customization and pro-environmental behavior. A laboratory experiment was conducted using ZEPETO, a Metaverse platform. A total of 60 participants were randomly assigned to the self-customized avatar condition or the assigned avatar condition, and they engaged in pro-environmental behaviors on the Metaverse platform. Participants with self-customized avatars had less intention to engage in pro-environmental behavior in reality after engaging in pro-environmental behavior in the Metaverse than those with assigned avatars. Furthermore, self-presence partially mediated the relationship between avatar customization and pro-environmental intention.
引用
收藏
页码:709 / 717
页数:9
相关论文
共 64 条
[1]   Avatar-Mediated Training in the Delivery of Bad News in a Virtual World [J].
Andrade, Allen D. ;
Bagri, Anita ;
Zaw, Khin ;
Roos, Bernard A. ;
Ruiz, Jorge G. .
JOURNAL OF PALLIATIVE MEDICINE, 2010, 13 (12) :1415-1419
[2]   Depth perception in virtual reality:: Distance estimations in peri- and extrapersonal space [J].
Armbruester, C. ;
Wolter, M. ;
Kuhlen, T. ;
Spijkers, W. ;
Fimm, B. .
CYBERPSYCHOLOGY & BEHAVIOR, 2008, 11 (01) :9-15
[3]   How Avatar Customizability Affects Children's Arousal and Subjective Presence During Junk Food-Sponsored Online Video Games [J].
Bailey, Rachel ;
Wise, Kevin ;
Bolls, Paul .
CYBERPSYCHOLOGY & BEHAVIOR, 2009, 12 (03) :277-283
[4]   How does environmental concern influence specific environmentally related behaviors? A new answer to an old question [J].
Bamberg, S .
JOURNAL OF ENVIRONMENTAL PSYCHOLOGY, 2003, 23 (01) :21-32
[5]   Positive and Negative Antecedents of Purchasing Eco-friendly Products: A Comparison Between Green and Non-green Consumers [J].
Barbarossa, Camilla ;
De Pelsmacker, Patrick .
JOURNAL OF BUSINESS ETHICS, 2016, 134 (02) :229-247
[6]   A Second Chance at Health: How a 3D Virtual World Can Improve Health Self-Efficacy for Weight Loss Management Among Adults [J].
Behm-Morawitz, Elizabeth ;
Lewallen, Jennifer ;
Choi, Grace .
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2016, 19 (02) :74-79
[7]   Mirrored selves: The influence of self-presence in a virtual world on health, appearance, and well-being [J].
Behm-Morawitz, Elizabeth .
COMPUTERS IN HUMAN BEHAVIOR, 2013, 29 (01) :119-128
[9]   Moral Credentialing and the Rationalization of Misconduct [J].
Brown, Ryan P. ;
Tamborski, Michael ;
Wang, Xiaoqian ;
Barnes, Collin D. ;
Mumford, Michael D. ;
Connelly, Shane ;
Devenport, Lynn D. .
ETHICS & BEHAVIOR, 2011, 21 (01) :1-12
[10]  
Cathy H., FORBES