Motivational Influences for Higher Education (HE) Students

被引:7
作者
Costello, Robert [1 ]
Lambert, Murray [1 ]
机构
[1] Newcastle Coll, Newcastle Upon Tyne, Tyne & Wear, England
关键词
Achievements; Behavioural-Changes; Gamification; Mastering Skills; Motivations; Socialization; GAMIFICATION; COMMUNITY; SENSE;
D O I
10.4018/IJOPCD.2019010103
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This article offers a novel innovative gamification approach for undergraduates within higher education. To support the innovative approach, a mixed method data analysis investigation was conducted to capture the case study. The authors propose a gamification model to support student's perceptions and views while they were undertaking their Level 5 Games Technologies and Level 6 Games Development courses at a higher education institute within the northeast of the United Kingdom. The model used within gamification will provide a supportive approach for game thinking challenges, to help build upon excitement and motivational influences to improve retention, engagement, motivation, and problem solving, whilst using a competition between the two-year groups as an incentive. The authors' analysis suggests there are key factors between competition and using motivation through gamification to influence the learners.
引用
收藏
页码:38 / 50
页数:13
相关论文
共 47 条
  • [1] [Anonymous], THESIS
  • [2] [Anonymous], 2015, DIGITAL ED REV
  • [3] Exploring how individual traits influence enjoyment in a mobile learning game
    Baek, Youngkyun
    Touati, Achraf
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2017, 69 : 347 - 357
  • [4] Banfield J., 2014, CONT ISSUES ED RES, V7, P291, DOI DOI 10.19030/CIER.V7I4.8843
  • [5] Toward a Taxonomy Linking Game Attributes to Learning: An Empirical Study
    Bedwell, Wendy L.
    Pavlas, Davin
    Heyne, Kyle
    Lazzara, Elizabeth H.
    Salas, Eduardo
    [J]. SIMULATION & GAMING, 2012, 43 (06) : 729 - 760
  • [6] Bennett D, 2017, INNOV TECH KNOWL MAN, P165, DOI 10.1007/978-3-319-47949-1_11
  • [7] Reconceptualizing Teacher Educator Knowledge as Tensions: Exploring the tension between valuing and reconstructing experience
    Berry, Amanda
    [J]. STUDYING TEACHER EDUCATION, 2007, 3 (02) : 117 - 134
  • [8] Bond L., 2015, THESIS
  • [9] Bostan B., 2016, BEHAV COMPUTER GAMES, V1, P57
  • [10] A theory of work gamification: Something old, something new, something borrowed, something cool?
    Cardador, M. Teresa
    Northcraft, Gregory B.
    Whicker, Jordan
    [J]. HUMAN RESOURCE MANAGEMENT REVIEW, 2017, 27 (02) : 353 - 365