Anyone for tennis?

被引:33
作者
Molet, T [1 ]
Aubel, A
Çapin, T
Carion, S
Lee, E
Magnenat-Thalmann, N
Noser, H
Pandzic, I
Sannier, G
Thalmann, D
机构
[1] Ecole Polytech Fed Lausanne, Comp Graph Lab, CH-1015 Lausanne, Switzerland
[2] Univ Geneva, MIRA Lab, Geneva, Switzerland
关键词
D O I
10.1162/105474699566134
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper we present a virtual tennis game. We describe the creation and modeling of the virtual humans and body deformations, also showing the real-time animation and rendering aspects of the avatars. We focus on the animation of the virtual tennis ball and the behavior of a synthetic, autonomous referee who judges the tennis games. The networked, collaborative, virtual environment system is described with special reference to its interfaces to driver programs. We also mention the virtual reality (VR) devices that are used to merge the interactive players into the virtual tennis environment, together with the equipment and technologies employed for this exciting experience. We conclude with remarks on personal experiences during the game and on future research topics to improve parts of the presented system.
引用
收藏
页码:140 / 156
页数:17
相关论文
共 20 条
[1]  
[Anonymous], BRAZIL
[2]  
[Anonymous], P EUR
[3]  
BADLER N, 1993, COMPUTER GRAPHICS CO
[4]   A body model server for human motion capture and representation [J].
Bers, J .
PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 1996, 5 (04) :381-392
[5]  
BOULIC R, 1995, COMPUT GRAPH FORUM, V14, pC337, DOI 10.1111/j.1467-8659.1995.cgf143_0337.x
[6]   Virtual human representation and communication in VLNet [J].
Capin, TK ;
Noser, H ;
Thalmann, D ;
Pandzic, IS ;
Thalmann, NM .
IEEE COMPUTER GRAPHICS AND APPLICATIONS, 1997, 17 (02) :42-53
[7]  
CARLSSON C, 1993, P IEEE VRAIS 93 SEAT
[8]  
HETTINGER LJ, 1992, PRESENCE-TELEOP VIRT, V1, P306, DOI DOI 10.1162/pres.1992.1.3.306
[9]  
Hirose M., 1996, VRST'96. Proceedings of the ACM Symposium on Virtual Reality and Technology, P117
[10]  
KALRA P, 1992, P EUR 92, P59