Multi-user Industrial Training and Education Environment

被引:18
作者
Andaluz, Victor H. [1 ]
Sanchez, Jorge S. [1 ]
Sanchez, Carlos R. [1 ]
Quevedo, Washington X. [1 ]
Varela, Jose [1 ]
Morales, Jose L. [2 ]
Cuzco, Giovanny [3 ]
机构
[1] Univ Fuerzas Armads ESPE, Sangolqui, Ecuador
[2] Escuela Super Politecn Chimborazo, Riobamba, Ecuador
[3] Univ Nacl Chimborazo, Riobamba, Ecuador
来源
AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, AVR 2018, PT II | 2018年 / 10851卷
关键词
Virtual reality; Automotive engineering; Unity3D; Multipurpose training; VIRTUAL-REALITY; AUGMENTED REALITY;
D O I
10.1007/978-3-319-95282-6_38
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Currently, virtual reality is presented as a solution to the difficulties for teaching and training in industrial processes in the technical area, so a virtual environment was developed where trainers, users, teachers and students interact as the case may be to carry out processes in the automotive industry such as engine assembly and car body assembly. By carrying out these processes in a virtual environment, the aim is for users to gain skills and become familiar with the activities to be carried out in real life. The easy usability of accessories and the user-friendliness of the immersion in the virtual environment makes the participants have a good experience and in the future show their interest in continuing to use a virtual environment for training or acquiring new knowledge.
引用
收藏
页码:533 / 546
页数:14
相关论文
共 21 条
[1]  
Abele E., 2011, Zukunft der Produktion
[2]  
Adolph S., 2014, Journal of International Scientific Publications, V12, P1001
[3]   Industry use of virtual reality in product design and manufacturing: a survey [J].
Berg, Leif P. ;
Vance, Judy M. .
VIRTUAL REALITY, 2017, 21 (01) :1-17
[4]   Empirical evidence, evaluation criteria and challenges for the effectiveness of virtual and mixed reality tools for training operators of car service maintenance [J].
Borsci, Simone ;
Lawson, Glyn ;
Broome, Simon .
COMPUTERS IN INDUSTRY, 2015, 67 :17-26
[5]  
Cáceres C. A., 2016, Entre Ciencia e Ingenieria, V10, P9
[6]   Fast and low cost acquisition and reconstruction system for human hand-wrist-arm anatomy [J].
Carfagni, Monica ;
Furferi, Rocco ;
Governi, Lapo ;
Servi, Michaela ;
Uccheddu, Francesca ;
Volpe, Yary ;
Mcgreevy, Kathleen .
27TH INTERNATIONAL CONFERENCE ON FLEXIBLE AUTOMATION AND INTELLIGENT MANUFACTURING, FAIM2017, 2017, 11 :1600-1608
[7]   Application of Augmented Reality Techniques in Through-life Engineering Services [J].
Dini, G. ;
Mura, M. Dalle .
PROCEEDINGS OF THE 4TH INTERNATIONAL CONFERENCE ON THROUGH-LIFE ENGINEERING SERVICES, 2015, 38 :14-23
[8]   Use of projector based augmented reality to improve manual spot-welding precision and accuracy for automotive manufacturing [J].
Doshi, Ashish ;
Smith, Ross T. ;
Thomas, Bruce H. ;
Bouras, Con .
INTERNATIONAL JOURNAL OF ADVANCED MANUFACTURING TECHNOLOGY, 2017, 89 (5-8) :1279-1293
[9]   Direct manipulation is better than passive viewing for learning anatomy in a three-dimensional virtual reality environment [J].
Jang, Susan ;
Vitale, Jonathan M. ;
Jyung, Robert W. ;
Black, John B. .
COMPUTERS & EDUCATION, 2017, 106 :150-165
[10]   Access to complex reality-based 3D models using virtual reality solutions [J].
Jimenez Fernandez-Palacios, Belen ;
Morabito, Daniele ;
Remondino, Fabio .
JOURNAL OF CULTURAL HERITAGE, 2017, 23 :40-48