Hot Issues in Game Enhanced Learning: the GEL Viewpoint

被引:11
作者
de Freitas, Sara [1 ]
Earp, Jeffrey [2 ]
Ott, Michela [2 ]
Kiili, Kristian [3 ]
Ney, Muriel [4 ]
Popescu, Maria [5 ]
Romero, Margarida
Usart, Mireia [6 ]
Stanescu, Ioana [5 ]
机构
[1] Coventry Univ, Serious Games Inst, Coventry, W Midlands, England
[2] CNR, Inst Educ Technol, Genoa, Italy
[3] Tampere Univ Technol, Pori, Finland
[4] CNRS, LIG, Grenoble, France
[5] Carol Natl Def Univ, Bucharest, Romania
[6] ESADE Business Sch, Barcelona, Spain
来源
4TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES'12) | 2012年 / 15卷
关键词
Game-Based Learning; Education; Technology Enhanced Learning; Learning Scenarios; Game Design Patterns;
D O I
10.1016/j.procs.2012.10.054
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
The territory of Game Based Learning has been widely explored, yet much has still to be done in the field. Both the methodological and the empirical aspects of adopting games for educational purposes require further in-depth investigation. What are, then, the current hot issues in the field? What relevant research questions are still to be answered? This is the area that this paper showcases, encapsulating in a nutshell the efforts of the GEL Theme Team, a working group on Game Enhanced Learning active in the framework of the STELLAR European Network of Excellence. (c) 2012 The Authors. Published by Elsevier B.V. Selection and/or peer-review under responsibility of the scientific programme committee of VS-Games 2012
引用
收藏
页码:25 / 31
页数:7
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