A Bibliometric Analysis of Gamification Research

被引:53
作者
Trinidad, Manuel [1 ]
Ruiz, Mercedes [1 ]
Calderon, Alejandro [1 ]
机构
[1] Univ Cadiz, Dept Comp Sci & Engn, Cadiz 11519, Spain
来源
IEEE ACCESS | 2021年 / 9卷
关键词
Bibliometrics; Education; Games; Social networking (online); Market research; Collaboration; Bibliographies; computers and information processing; gamification; science mapping; scientometrics; SELF-DETERMINATION THEORY; SERIOUS GAMES; INTRINSIC MOTIVATION; HIGHER-EDUCATION; PRACTICAL IMPLICATIONS; INFORMATION-SYSTEMS; LEARNING ANALYTICS; AUGMENTED REALITY; CITIZEN SCIENCE; DESIGN;
D O I
10.1109/ACCESS.2021.3063986
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Gamification has rapidly emerged as one of the favorite persuasive technologies widely used with the aim of promoting a positive change in the user's behavior by means of including game-like elements in non-game contexts. As a research discipline, gamification is growing fast, maturing from basic and fundamental questions such as what and why gamify to more mature ones such as how to gamify, when and when not, and still facing empirical and theoretical challenges to prove the effects of its practice and consolidate the principles that guide meaningful gamification designs. The purpose of this paper is to conduct a bibliometric study to describe how gamification as a scientific discipline is structured and how it has evolved over time. To do this, we make use of bibliometric performance analysis and science mapping methods to display and analyze the intellectual, conceptual and social network structures of gamification research, as well as the evolution and dynamical aspects of the discipline. The results reveal the research fronts and intellectual structures of the field, the internal relationships among articles, authors and keywords, the existing networks of collaboration, the emerging trends, the hot topics, and the most influential authors, publications and sources. Together, they picture the intellectual landscape of gamification as a scientific field that will be useful for junior and senior researchers, practitioners, funding agencies and policymakers.
引用
收藏
页码:46505 / 46544
页数:40
相关论文
共 298 条
[1]   Influencing models and determinants in big data analytics research: A bibliometric analysis [J].
Aboelmaged, Mohamed ;
Mouakket, Samar .
INFORMATION PROCESSING & MANAGEMENT, 2020, 57 (04)
[2]   Allocative efficiency in public research funding: Can bibliometrics help? [J].
Abramo, Giovanni ;
D'Angelo, Ciriaco Andrea ;
Caprasecca, Alessandro .
RESEARCH POLICY, 2009, 38 (01) :206-215
[3]   Using Gamification Technique to Increase Capacity in the Resolution of Problems During the Process Teaching and Learning Programming [J].
Adriana Carreno-Leon, Monica ;
Javier Rodriguez-Alvarez, Francisco ;
Andres Sandoval-Bringas, Jesus .
MOBILE TECHNOLOGIES AND APPLICATIONS FOR THE INTERNET OF THINGS, 2019, 909 :195-203
[4]   Social Gamification in Enterprise Crowdsourcing [J].
Afentoulidis, Gregory ;
Szlavik, Zoltan ;
Yang, Jie ;
Bozzon, Alessandro .
WEBSCI'18: PROCEEDINGS OF THE 10TH ACM CONFERENCE ON WEB SCIENCE, 2018, :135-144
[5]   Glioblastome Multiforme: A Bibliometric Analysis [J].
Akmal, Manahil ;
Hasnain, Nimra ;
Rehan, Aiman ;
Iqbal, Unzela ;
Hashmi, Shariq ;
Fatima, Kaneez ;
Farooq, Muhammad Zain ;
Khosa, Faisal ;
Siddiqi, Javed ;
Khan, Mohammad K. .
WORLD NEUROSURGERY, 2020, 136 :270-282
[6]   Design and evaluation of a gamified system for ERP training [J].
Alcivar, Isabel ;
Abad, Andres G. .
COMPUTERS IN HUMAN BEHAVIOR, 2016, 58 :109-118
[7]   A qualitative investigation of student perceptions of game elements in a gamified course [J].
Aldemir, Tugce ;
Celik, Berkan ;
Kaplan, Goknur .
COMPUTERS IN HUMAN BEHAVIOR, 2018, 78 :235-254
[8]   Gamification in software engineering education: A systematic mapping [J].
Alhammad, Manal M. ;
Moreno, Ana M. .
JOURNAL OF SYSTEMS AND SOFTWARE, 2018, 141 :131-150
[9]   The Effect of Social Support Features and Gamification on a Web-Based Intervention for Rheumatoid Arthritis Patients: Randomized Controlled Trial [J].
Allam, Ahmed ;
Kostova, Zlatina ;
Nakamoto, Kent ;
Schulz, Peter Johannes .
JOURNAL OF MEDICAL INTERNET RESEARCH, 2015, 17 (01) :e14
[10]  
Alvarado-Beltran A, 2016, EDULEARN PROC, P5198