Multiresolution analysis over graphs for a motor imagery based online BCI game

被引:28
作者
Asensio-Cubero, Javier [1 ]
Gan, John Q. [1 ]
Palaniappan, Ramaswamy [2 ]
机构
[1] Univ Essex, Wivenhoe Pk, Colchester CO4 3SQ, Essex, England
[2] Univ Kent, Sch Comp, Chatham ME4 4AG, Kent, England
基金
英国工程与自然科学研究理事会;
关键词
BCI game; EEG graph representation; Motor imagery; Wavelet lifting; BRAIN-COMPUTER INTERFACE; SINGLE-TRIAL EEG;
D O I
10.1016/j.compbiomed.2015.10.016
中图分类号
Q [生物科学];
学科分类号
07 ; 0710 ; 09 ;
摘要
Multiresolution analysis (MRA) over graph representation of EEG data has proved to be a promising method for offline brain-computer interfacing (BCI) data analysis. For the first time we aim to prove the feasibility of the graph lifting transform in an online BCI system. Instead of developing a pointer device or a wheel-chair controller as test bed for human-machine interaction, we have designed and developed an engaging game which can be controlled by means of imaginary limb movements. Some modifications to the existing MRA analysis over graphs for BCI have also been proposed, such as the use of common spatial patterns for feature extraction at the different levels of decomposition, and sequential floating forward search as a best basis selection technique. In the online game experiment we obtained for three classes an average classification rate of 63.0% for fourteen naive subjects. The application of a best basis selection method helps significantly decrease the computing resources needed. The present study allows us to further understand and assess the benefits of the use of tailored wavelet analysis for processing motor imagery data and contributes to the further development of BCI for gaming purposes. (C) 2015 Elsevier Ltd. All rights reserved.
引用
收藏
页码:21 / 26
页数:6
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