Greedy Heuristics for Client Assignment Problem by Zones

被引:0
|
作者
Farlow, Shawn [1 ]
Trahan, Jerry L. [1 ]
机构
[1] Louisiana State Univ, Sch Elect Engn & Comp Sci, Baton Rouge, LA 70803 USA
来源
PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17) | 2017年
关键词
client assignment problem; MMOGs; QoS; CAP; offline; heuristics; greedy;
D O I
10.1145/3102071.3102087
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The Client Assignment Problem is an NP-hard problem applicable to online games in which a set of clients must be satisfactorily assigned to a subset of all available servers subject to various criteria. One particular variant of that problem we have defined as Offline CAP-Z separates the game world into zones and calls for heuristics to assign zones to servers such that a minimum fraction of players achieves a connection speed faster than a threshold of game quality known as QoS. We develop novel heuristics based on bin packing to find assignments much faster than previous solutions to CAP-Z while using a comparable number of servers.
引用
收藏
页数:10
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