Voluntary Play in Serious Games

被引:2
作者
Kuindersma, Esther [1 ]
van der Pal, Jelke [1 ]
van den Herik, Jaap [2 ]
Plaat, Aske [2 ]
机构
[1] Netherlands Aerosp Ctr NLR, Amsterdam, Netherlands
[2] Leiden Univ, Leiden Inst Adv Comp Sci, Leiden, Netherlands
来源
GAMES AND LEARNING ALLIANCE, GALA 2015, REVISED SELECTED PAPERS | 2016年 / 9599卷
关键词
Serious games; Effectiveness; Learning effect; Freedom of choice;
D O I
10.1007/978-3-319-40216-1_14
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Voluntariness is an important feature of games. Serious game designers intend to generate engaging gameplay, which implies that voluntary play should be equally important for serious games as for entertainment games. This paper describes the outcome of a study on the impact of voluntariness on learning in a serious game. The results of 19 participants, randomly assigned to voluntary and mandatory gameplay, are analyzed to identify possible differences. The findings of this study suggest that, contrary to the opinion of many game designers, being required to play a serious game does not necessarily take the fun out of the game.
引用
收藏
页码:131 / 140
页数:10
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