Per-Contact Iteration Method for Solving Contact Dynamics

被引:183
作者
Hwangbo, Jemin [1 ]
Lee, Joonho [1 ]
Hutter, Marco [1 ]
机构
[1] ETH, Robot Syst Lab, CH-8092 Zurich, Switzerland
基金
瑞士国家科学基金会;
关键词
Simulation and animation; contact modeling; legged robots; MULTIBODY DYNAMICS; FRICTION;
D O I
10.1109/LRA.2018.2792536
中图分类号
TP24 [机器人技术];
学科分类号
080202 ; 1405 ;
摘要
This letter introduces a new iterative method for contact dynamics problems. The proposed method is based on an efficient bisection method which iterates over each contact. We compared our approach to two existing ones for the same model and found that it is about twice as fast as the existing ones. We also introduce four different robotic simulation experiments and compare the proposed method to the most common contact solver, the projected Gauss-Seidel (PGS) method. We show that, while both methods are very efficient in solving simple problems, the proposed method significantly outperforms the PGS method in more complicated contact scenarios. Simulating one time step of an 18-DOF quadruped robot with multiple contacts took less than 20 mu s with a single core of a CPU. This is at least an order of magnitude faster than many other simulators which employ multiple relaxation methods to the major dynamic principles in order to boost their computational speed. The proposed simulation method is also stable at 50 Hz due to its strict adherence to the dynamical principles. Although the accuracy might be compromised at such a low update rate, this means that we can simulate an 18-DOF robot more than thousand times faster than the real time.
引用
收藏
页码:895 / 902
页数:8
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