Intelligent Gaming for Mobile Crowd-Sensing Participants to Acquire Trustworthy Big Data in the Internet of Things

被引:51
作者
Pouryazdan, Maryam [1 ]
Fiandrino, Claudio [2 ]
Kantarci, Burak [3 ]
Soyata, Tolga [4 ]
Kliazovich, Dzmitry [5 ]
Bouvry, Pascal [6 ]
机构
[1] Clarkson Univ, Dept Elect & Comp Engn, Potsdam, NY 13699 USA
[2] IMDEA Networks Inst, Madrid 28918, Spain
[3] Univ Ottawa, Sch Elect Engn & Comp Sci, Ottawa, ON K1N 6N5, Canada
[4] SUNY Albany, Dept Elect & Comp Engn, Albany, NY 12222 USA
[5] ExaMotive, L-4263 Esch Sur Alzette, Luxembourg
[6] Univ Luxembourg, Fac Sci Technol & Commun, L-4365 Esch Sur Alzette, Luxembourg
来源
IEEE ACCESS | 2017年 / 5卷
基金
美国国家科学基金会; 加拿大自然科学与工程研究理事会;
关键词
Ambient intelligence; data acquisition; data analysis; distributed computing; intelligent sensors; Internet of Things; mobile computing; game theory; crowd-sensing; gamification; INCENTIVE MECHANISM; CHALLENGES; ASSURANCE; FRAMEWORK; SERVICES; SYSTEMS;
D O I
10.1109/ACCESS.2017.2762238
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In mobile crowd-sensing systems, the value of crowd-sensed big data can be increased by incentivizing the users appropriately. Since data acquisition is participatory, crowd-sensing systems face the challenge of data trustworthiness and truthfulness assurance in the presence of adversaries whose motivation can be either manipulating sensed data or collaborating unfaithfully with the motivation of maximizing their income. This paper proposes a game theoretic methodology to ensure trustworthiness in user recruitment in mobile crowd-sensing systems. The proposed methodology is a platform-centric framework that consists of three phases: user recruitment, collaborative decision making on trust scores, and badge rewarding. In the proposed framework, users are incentivized by running sub-game perfect equilibrium and gamification techniques. Through simulations, we show that approximately 50% and a minimum of 15% improvement can be achieved by the proposed methodology in terms of platform and user utility, respectively, when compared with fully distributed and user-centric trustworthy crowd-sensing.
引用
收藏
页码:22209 / 22223
页数:15
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