共 43 条
- [1] [Anonymous], 2020, PSYCHIAT PSYCHOL LAW, V0, P1, DOI [10.1080/13854046.2020.1866676, DOI 10.1080/13854046.2020.1866676]
- [3] de Clercq H, 2017, SAMJ S AFR MED J, V107, P957, DOI [10.7196/SAMJ.2017.v107i11.12472, 10.7196/samj.2017.v107i11.12472]
- [6] Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements [J]. UIST'15: PROCEEDINGS OF THE 28TH ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY, 2015, : 457 - 466
- [7] Galetta Kristin M, 2016, Concussion, V1, pCNC8, DOI 10.2217/cnc.15.8
- [8] Graham Robert, 2013, SPORTS RELATED CONCU, P500
- [10] Howard IP, 1998, J VESTIBUL RES-EQUIL, V8, P299, DOI 10.1016/S0957-4271(97)00079-7