Visualizing Vascular Structures in Virtual Environments

被引:1
作者
Wischgoll, Thomas [1 ]
机构
[1] Wright State Univ, Dayton, OH 45431 USA
来源
VISUALIZATION AND DATA ANALYSIS 2013 | 2013年 / 8654卷
关键词
Vascular structures; virtual environments; passive 3D stereo; Kinect; billboarding; GLSL; programmable graphics hardware; MORPHOMETRY; TREE; RECONSTRUCTION; VALIDATION; EXTRACTION;
D O I
10.1117/12.2005294
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In order to learn more about the cause of coronary heart diseases and develop diagnostic tools, the extraction and visualization of vascular structures from volumetric scans for further analysis is an important step. By determining a geometric representation of the vasculature, the geometry can be inspected and additional quantitative data calculated and incorporated into the visualization of the vasculature. To provide a more user-friendly visualization tool, virtual environment paradigms can be utilized. This paper describes techniques for interactive rendering of large-scale vascular structures within virtual environments. This can be applied to almost any virtual environment configuration, such as CAVE-type displays. Specifically, the tools presented in this paper were tested on a Barco I-Space and a large 62x108 inch passive projection screen with a Kinect sensor for user tracking.
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页数:8
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