Hologram synthesis for photorealistic reconstruction

被引:25
作者
Janda, Martin [1 ]
Hanak, Ivo [1 ]
Onural, Levent [2 ]
机构
[1] Univ W Bohemia, Dept Comp Sci & Engn, Plzen 30614, Czech Republic
[2] Bilkent Univ, Dept Elect & Elect Engn, TR-06800 Ankara, Turkey
关键词
D O I
10.1364/JOSAA.25.003083
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
Computation of diffraction patterns, and thus holograms, of scenes with photorealistic properties is a highly complicated and demanding process. An algorithm, based primarily on computer graphics methods, for computing full-parallax diffraction patterns of complicated surfaces with realistic texture and reflectivity properties is proposed and tested. The algorithm is implemented on single-CPU, multiple-CPU and CPU platforms. An alternative algorithm, which implements reduced occlusion diffraction patterns for much faster but somewhat lower quality results, is also developed and tested. The algorithms allow GPU-aided calculations and easy parallelization. Both numerical and optical reconstructions are conducted. The results indicate that the presented algorithms compute diffraction patterns that provide successful photorealistic reconstructions; the computation times are acceptable especially on the GPU implementations. (C) 2008 Optical Society of America
引用
收藏
页码:3083 / 3096
页数:14
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