共 52 条
- [1] Aldrich C., 2004, SIMULATIONS FUTURE L
- [2] [Anonymous], 1956, HDB 1 COGNITIVE DOMA
- [3] [Anonymous], 1974, The uses of mass communications: Current perspectives on gratifications research
- [4] Ball S., 1970, The first year of Sesame Street: An evaluation
- [5] Exergaming in Youth Effects on Physical and Cognitive Health [J]. ZEITSCHRIFT FUR PSYCHOLOGIE-JOURNAL OF PSYCHOLOGY, 2013, 221 (02): : 72 - 78
- [6] Blumberg F. C., 2009, SERIOUS GAMES MECH E, P129
- [9] Impasse-driven learning in the context of video games [J]. COMPUTERS IN HUMAN BEHAVIOR, 2008, 24 (04) : 1530 - 1541
- [10] Bogost I., 2010, Newsgames: Journalism at play