Advantages of Eye-Gaze over Head-Gaze-Based Selection in Virtual and Augmented Reality under Varying Field of Views

被引:127
作者
Blattgerste, Jonas [1 ]
Renner, Patrick [1 ]
Pfeiffer, Thies [1 ]
机构
[1] Bielefeld Univ, CITEC Cluster Excellence Cognit Interact Technol, Bielefeld, Germany
来源
COMMUNICATION BY GAZE INTERACTION (COGAIN 2018) | 2018年
关键词
Augmented Reality; Virtual Reality; Assistance Systems; Head-Mounted Displays; Eye-Tracking; Field of View; Human Computer Interaction; INFORMATION; SYSTEM;
D O I
10.1145/3206343.3206349
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The current best practice for hands-free selection using Virtual and Augmented Reality (VR/AR) head-mounted displays is to use head-gaze for aiming and dwell-time or clicking for triggering the selection. There is an observable trend for new VR and AR devices to come with integrated eye-tracking units to improve rendering, to provide means for attention analysis or for social interactions. Eye-gaze has been successfully used for human-computer interaction in other domains, primarily on desktop computers. In VR/AR systems, aiming via eye-gaze could be significantly faster and less exhausting than via head-gaze. To evaluate benefits of eye-gaze-based interaction methods in VR and AR, we compared aiming via head-gaze and aiming via eye-gaze. We show that eye-gaze outperforms head-gaze in terms of speed, task load, required head movement and user preference. We furthermore show that the advantages of eye-gaze further increase with larger FOV sizes.
引用
收藏
页数:9
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