Playing a violent television game affects heart rate variability

被引:72
作者
Ivarsson, Malena [1 ,2 ]
Anderson, Martin [3 ,5 ]
Angstrom, Torbjorn [1 ]
Lindblad, Frank [1 ,4 ]
机构
[1] Stockholm Univ, Stress Res Inst, SE-10691 Stockholm, Sweden
[2] Stockholm Univ, Dept Psychol, SE-10691 Stockholm, Sweden
[3] Stockholm Soder Hosp, Karolinska Inst, Dept Publ Hlth Sci, Div Occupat Med, Stockholm, Sweden
[4] Univ Uppsala Hosp, Dept Neurosci Child & Adolescent Psychiat, Uppsala, Sweden
[5] Stockholm Soder Hosp, Dept Clin Physiol, Stockholm, Sweden
关键词
Autonomic nervous system; Children; Heart rate variability; Sleep quality; Television game; COMPUTER GAME; VIDEO GAMES; PERIOD VARIABILITY; GOOD SLEEP; CHILDREN; AROUSAL; LATENCY; IMPACT;
D O I
10.1111/j.1651-2227.2008.01096.x
中图分类号
R72 [儿科学];
学科分类号
100202 ;
摘要
Objective: To investigate how playing a violent/nonviolent television game during the evening affects sympathetic and parasympathetic reactions during and after playing as well as sleep quality during the night after playing. Subjects and Methods: In total, 19 boys, 12-15 years of age, played television games on two occasions in their homes and participated once without gaming. Heart rate, heart rate variability (HRV) and physical activity were measured during gaming/participating and the night to follow using a portable combined heart rate and movement sensor. A sleep diary and questionnaires about gaming experiences and session-specific experiences were filled in. Criteria for Selection of Games: Violent game involves/rewards direct physical violence (no handguns) against another person, and nonviolent game involves/rewards no violence; same game design ('third-person game'); conducted in the same manner; no differences concerning motor activity; similar sound and light effects; no sexual content, violence against women or racial overtones. Results: During violent (vs. nonviolent) gaming, there was significantly higher activity of the very low frequency component of the HRV and total power. During the night after playing, very low frequency, low frequency and high frequency components were significantly higher during the violent (vs. nonviolent) condition, just as total power. There were no significant differences between the three conditions (violent/nonviolent/no gaming) with respect to an index reflecting subjectively perceived sleep difficulties. Nor was there any difference between violent and nonviolent condition for any single sleep item. Conclusion: Violent gaming induces different autonomic responses in boys compared to nonviolent gaming - during playing and during the following night - suggesting different emotional responses. Subjectively perceived sleep quality is not influenced after a single gaming experience. Future studies should address the development of the autonomic balance after gaming over longer time than a night, physiological adaptation to frequent gaming and potential gender differences.
引用
收藏
页码:166 / 172
页数:7
相关论文
共 30 条
[11]   Reliability and validity of the combined heart rate and movement sensor Actiheart [J].
Brage, S ;
Brage, N ;
Franks, PW ;
Ekelund, U ;
Wareham, NJ .
EUROPEAN JOURNAL OF CLINICAL NUTRITION, 2005, 59 (04) :561-570
[12]   Interpretation of normalized spectral heart rate variability indices in sleep research: A critical review [J].
Burr, Robert L. .
SLEEP, 2007, 30 (07) :913-919
[13]   Short-term and long-term effects of violent media on aggression in children and adults [J].
Bushman, BJ ;
Huesmann, LR .
ARCHIVES OF PEDIATRICS & ADOLESCENT MEDICINE, 2006, 160 (04) :348-352
[14]  
Camm AJ, 1996, CIRCULATION, V93, P1043
[15]   Low heart rate variability and the effect of depression on post-myocardial infarction mortality [J].
Carney, RM ;
Blumenthal, JA ;
Freedland, KE ;
Stein, PK ;
Howells, WB ;
Berkman, LF ;
Watkins, LL ;
Czajkowski, SM ;
Hayano, J ;
Domitrovich, PP ;
Jaffe, AS .
ARCHIVES OF INTERNAL MEDICINE, 2005, 165 (13) :1486-1491
[16]   Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children [J].
Dworak, Markus ;
Schierl, Thomas ;
Bruns, Thomas ;
Strueder, Heiko Klaus .
PEDIATRICS, 2007, 120 (05) :978-985
[17]   HEART-RATE-VARIABILITY IN CHILDREN - SPECTRAL-ANALYSIS OF DEVELOPMENTAL-CHANGES BETWEEN 5 AND 24 YEARS [J].
FINLEY, JP ;
NUGENT, ST ;
HELLENBRAND, W .
CANADIAN JOURNAL OF PHYSIOLOGY AND PHARMACOLOGY, 1987, 65 (10) :2048-2052
[18]   Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood [J].
Fleming, MJ ;
Rickwood, DJ .
JOURNAL OF APPLIED SOCIAL PSYCHOLOGY, 2001, 31 (10) :2047-2071
[19]   Violent video games as exemplary teachers: A conceptual analysis [J].
Gentile, Douglas A. ;
Gentile, J. Ronald .
JOURNAL OF YOUTH AND ADOLESCENCE, 2008, 37 (02) :127-141
[20]   Online computer gaming: a comparison of adolescent and adult gamers [J].
Griffiths, MD ;
Davies, MNO ;
Chappell, D .
JOURNAL OF ADOLESCENCE, 2004, 27 (01) :87-96