共 50 条
- [31] Serious Games: An Oxymoron? PROCEEDINGS OF THE 11TH INTERNATIONAL CONFERENCE ON VIRTUAL LEARNING, 2016, : 222 - 228
- [32] Usefulness of Digital Serious Games in Engineering for Diverse Undergraduate Students EDUCATION SCIENCES, 2022, 12 (01):
- [33] "SERIOUS GAMES" FOR SERIOUS VISION PROBLEMS OF CHILDREN ELEARNING VISION 2020!, VOL I, 2016, : 498 - 502
- [34] Serious Games and Cognitive Assessment. A psychometric approach to serious games analytics INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2024, 11 (03): : 3 - 18
- [35] Serious Games Are Not Serious Enough for Myoelectric Prosthetics JMIR SERIOUS GAMES, 2021, 9 (04):
- [36] Serious Games and Serious Gaming in Escape Rooms PROCEEDINGS OF THE 2019 INTERNATIONAL SERIOUS GAMES SYMPOSIUM (ISGS), 2019, : 42 - 47
- [37] Pre-service teachers' perceptions and awareness toward Serious Games in the classroom Case of Morocco 2016 13TH INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS, IMAGING AND VISUALIZATION (CGIV), 2016, : 431 - 436
- [38] Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities ENFOQUE UTE, 2018, 9 (01): : 53 - 66
- [39] Assessment of Adaptive Behavior in the Design of Serious Games for People with Disabilities ADVANCES IN INDUSTRIAL DESIGN, AHFE 2021, 2021, 260 : 446 - 451
- [40] Towards the Development of Serious Games Accessible for Users with Cognitive Disabilities ADVANCES IN HUMAN FACTORS AND SYSTEM INTERACTIONS, 2021, 265 : 227 - 233