Gamification of Enterprise Systems: A Lifecycle Approach

被引:16
|
作者
El-Telbany, Ola [1 ]
Elragal, Ahmed [1 ]
机构
[1] German Univ Cairo, Cairo 11835, Egypt
来源
CENTERIS 2017 - INTERNATIONAL CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS / PROJMAN 2017 - INTERNATIONAL CONFERENCE ON PROJECT MANAGEMENT / HCIST 2017 - INTERNATIONAL CONFERENCE ON HEALTH AND SOCIAL CARE INFORMATION SYSTEMS AND TECHNOLOGIES, CENTERI | 2017年 / 121卷
关键词
Enterprise systems; ERP; implementation lifecycle; gamification; design science; DESIGN SCIENCE RESEARCH; ERP IMPLEMENTATION; FRAMEWORK; PROJECT; SUCCESS; GAME;
D O I
10.1016/j.procs.2017.11.015
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Introducing an Enterprise Resource Planning (ERP) system within an organization can bring many benefits and paybacks, yet an effective implementation of a fully functioning ERP system is still a challenge. The odds are high the costly investment might turn into an implementation failure or even lead to bankruptcy. To prevent such situations, organizations need to go through several changes, and carefully manage the critical success factors affecting each stage of the ERP implementation lifecycle, respectively. Previous studies have observed that the majority of the challenges faced during the implementation of ERP systems arise from social and organizational aspects rather than technical ones. This is where gamification comes to the rescue. This research adopts a design science paradigm in an attempt to develop a gamified process for the ERP lifecycle, to ease and enhance the ERP implementation process. The objective of this research is threefold. Firstly, to explore the benefits ERP systems can render via the gamification of the ERP lifecycle. Secondly, to pinpoint the ERP lifecycle phases that are most likely to benefit from gamification. Thirdly, to gamify these formerly identified phases; that were found to be mostly affected by gamification, and test for the impact of gamification on them. (C) 2017 The Authors. Published by Elsevier B.V.
引用
收藏
页码:106 / 114
页数:9
相关论文
共 50 条
  • [1] Gamification of Enterprise Systems
    Nah, Fiona Fui-Hoon
    Eschenbrenner, Brenda
    Claybaugh, Craig C.
    Koob, Perry B.
    SYSTEMS, 2019, 7 (01):
  • [2] The Application of Gamification to the Enterprise Systems
    de la Rosa, Ramiro
    Osatuyi, Babajide
    Osatuyi, Temidayo
    AMCIS 2016 PROCEEDINGS, 2016,
  • [3] Gamification in Enterprise Systems: A Literature Review
    Hosseini, Changiz
    Haddara, Moutaz
    PROCEEDINGS OF THE FUTURE TECHNOLOGIES CONFERENCE (FTC) 2019, VOL 2, 2020, 1070 : 552 - 562
  • [4] Teaching Product Lifecycle Management (PLM) with Enterprise Systems
    Moon, Young B.
    INTERNATIONAL JOURNAL OF ENGINEERING EDUCATION, 2009, 25 (05) : 876 - 885
  • [5] The Hero's Journey to Innovation: Gamification in Enterprise Systems
    Humlung, Oda
    Haddara, Moutaz
    CENTERIS2019--INTERNATIONAL CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS/PROJMAN2019--INTERNATIONAL CONFERENCE ON PROJECT MANAGEMENT/HCIST2019--INTERNATIONAL CONFERENCE ON HEALTH AND SOCIAL CARE INFORMATION SYSTEMS AND TECHNOLOGIES, 2019, 164 : 86 - 95
  • [6] Gamification in Enterprise Information Systems: What, Why and How
    Swacha, Jakub
    PROCEEDINGS OF THE 2016 FEDERATED CONFERENCE ON COMPUTER SCIENCE AND INFORMATION SYSTEMS (FEDCSIS), 2016, 8 : 1229 - 1233
  • [7] Enterprise gamification systems and employment legislation: a systematic literature review
    Hinton, Sean
    Wood, Lincoln
    Singh, Harminder
    Reiners, Torsten
    AUSTRALASIAN JOURNAL OF INFORMATION SYSTEMS, 2019, 23
  • [8] Research on the relationship between the lifecycle of enterprise with the lifecycle of production
    Luo, XF
    Xie, KF
    Hu, JL
    '99 INTERNATIONAL CONFERENCE ON MANAGEMENT SCIENCE & ENGINEERING, PROCEEDINGS, VOLS 1 AND 2, 1999, : 1057 - 1060
  • [9] Deep Learning for Enterprise Systems Implementation Lifecycle Challenges: Research Directions
    Hassanien, Hossam El-Din
    Elragal, Ahmed
    INFORMATICS-BASEL, 2021, 8 (01):
  • [10] Usage of Gamification in Enterprise: A Review
    Aziz, Abdul
    Mushtaq, Ana
    Anwar, Misbah
    PROCEEDINGS OF 2017 INTERNATIONAL CONFERENCE ON COMMUNICATION, COMPUTING AND DIGITAL SYSTEMS (C-CODE), 2017, : 249 - 252