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- [1] A Case Study into the Use of Virtual Reality and Gamification in Ophthalmology Training SERIOUS GAMES, JCSG 2017, 2017, 10622 : 158 - 169
- [2] Implementation of Prototype Environment of Virtual Reality Platform for Virtual Lab (Use case of ESL) 2021 IEEE INTERNATIONAL CONFERENCE ON BIG DATA (BIG DATA), 2021, : 5868 - 5870
- [4] A Use Case of the Application of Advanced Gaming and Immersion Technologies for Professional Training: The GAMEPHARM Training Environment for Physiotherapists ELECTRONIC JOURNAL OF E-LEARNING, 2019, 17 (02): : 157 - 170