Customization of domestic environment and physical training supported by Virtual Reality and Semantic Technologies: a use-case

被引:0
|
作者
Baldassini, Davide [1 ]
Colombo, Vera [1 ]
Spoladore, Daniele [1 ]
Sacco, Marco [1 ]
Arlati, Sara [2 ]
机构
[1] Natl Res Council CNR, Inst Ind Technol & Automat, Milan, Italy
[2] Politecn Milan, DEIB, Milan, Italy
来源
2017 IEEE 3RD INTERNATIONAL FORUM ON RESEARCH AND TECHNOLOGIES FOR SOCIETY AND INDUSTRY (RTSI) | 2017年
关键词
AAL; domestic healthcare; semantic technologies; Virtual Reality; Arduino; EXERCISE; FITNESS;
D O I
暂无
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
In the last years, many AAL applications have been developed to support elderly people in conducting a healthier and safer life in their everyday living environment. This paper describes the design of a domestic environment in which an elderly user can perform a tailored physical exercise through a virtual reality-based system, called Smart Home Simulator. The customization of the services offered to specific target users is achieved through the exploitation of ontologies, which model the users' health condition, the domestic environments, diverse comfort metrics and devices. Through the exploitation of a real use-case foreseeing a 72-year-old frail woman who has to train on a cycle-ergometer, a first prototype of the system - called Bicycle4CaRe - has been realized. It is composed of different commercial devices interacting with each other with the aim of providing the end user with a customized intervention and collecting data about environmental conditions and physiological parameters. These data are monitored in real-time to ensure safe conditions of training and, at the end of the exercise, they are saved in report files and they are made available to caregivers and clinicians.
引用
收藏
页码:451 / 456
页数:6
相关论文
共 13 条
  • [1] A Case Study into the Use of Virtual Reality and Gamification in Ophthalmology Training
    Wilson, Andrew Sean
    O'Connor, Jake
    Taylor, Lewis
    Carruthers, David
    SERIOUS GAMES, JCSG 2017, 2017, 10622 : 158 - 169
  • [2] Implementation of Prototype Environment of Virtual Reality Platform for Virtual Lab (Use case of ESL)
    Cha, Sangwhan
    Tian, Yunze
    Shaalan, Majid
    Hyun, Jeongwoo
    Lee, Ki H.
    2021 IEEE INTERNATIONAL CONFERENCE ON BIG DATA (BIG DATA), 2021, : 5868 - 5870
  • [3] Gait Training in Virtual Reality Home Environment for Stroke Patients: A Case Study
    Nagashima, Yuya
    Ito, Daigo
    Ogura, Ryo
    Tominaga, Takanori
    Ono, Yumie
    ADVANCED BIOMEDICAL ENGINEERING, 2021, 10 : 150 - 157
  • [4] A Use Case of the Application of Advanced Gaming and Immersion Technologies for Professional Training: The GAMEPHARM Training Environment for Physiotherapists
    Pappa, Dimitra
    Papadopoulos, Homer
    ELECTRONIC JOURNAL OF E-LEARNING, 2019, 17 (02): : 157 - 170
  • [5] Use of virtual reality for targeted physical rehabilitation: Case report on managing functional motor disorder
    Nguyen, Alan T.
    Hemphill, Sydney
    Donahue, Bridgette
    Menendez, Maria
    Rodriguez, Samuel
    Caruso, Thomas J.
    JOURNAL OF PEDIATRIC REHABILITATION MEDICINE, 2023, 16 (02) : 415 - 423
  • [6] The use of virtual reality as e-training tool for dies' changeover in stamping presses: a case study on automotive industry
    Monteiro, Jorge Mendes
    Torres, Diamantino
    Ramos, Ana Luisa
    Pimentel, Carina
    INTERNATIONAL JOURNAL OF LEAN SIX SIGMA, 2025, 16 (02) : 442 - 460
  • [7] The Use of Virtual Reality to Facilitate Mindfulness Skills Training in Dialectical Behavioral Therapy for Borderline Personality Disorder: A Case Study
    Nararro-Haro, Maria V.
    Hoffman, Hunter G.
    Garcia-Palacios, Azucena
    Sampaio, Mariana
    Alhalabi, Wadee
    Hall, Karyn
    Linehan, Marsha
    FRONTIERS IN PSYCHOLOGY, 2016, 7
  • [8] Does virtual reality training using the Xbox Kinect have a positive effect on physical functioning in children with spastic cerebral palsy? A case series
    Jung, Sun-Hye
    Song, Sun-Hae
    Kim, Sang-Duck
    Lee, Kyeongbong
    Lee, Gyu-Chang
    JOURNAL OF PEDIATRIC REHABILITATION MEDICINE, 2018, 11 (02) : 95 - 101
  • [9] "Bring me sunshine, bring me (physical) strength": The case of dementia. Designing and implementing a virtual reality system for physical training during the COVID-19 pandemic
    Matsangidou, Maria
    Frangoudes, Fotos
    Hadjiaros, Marios
    Schiza, Eirini
    Neokleous, Kleanthis C.
    Papayianni, Ersi
    Avraamides, Marios
    Pattichis, Constantinos S.
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2022, 165
  • [10] Bring me sunshine, bring me (physical) strength: The case of dementia. Designing and implementing a virtual reality system for physical training during the COVID-19 pandemic
    Matsangidou, Maria
    Frangoudes, Fotos
    Hadjiaros, Marios
    Schiza, Eirini
    Neokleous, Kleanthis C.
    Papayianni, Ersi
    Avraamides, Marios
    Pattichis, Constantinos S.
    International Journal of Human Computer Studies, 2022, 165