Immersiveness of Ubiquitous Computing Environments Prototypes: A Case Study

被引:2
作者
Abade, Tiago [1 ,2 ]
Campos, Jose C. [1 ,2 ]
Moreira, Rui [1 ,2 ]
Silva, Carlos C. L. [1 ,2 ]
Silva, Jose Luis [3 ]
机构
[1] Univ Minho, Dept Informat, Braga, Portugal
[2] INESC TEC, HASLab, Braga, Portugal
[3] Univ Madeira, Madeira ITI, Funchal, Portugal
来源
DISTRIBUTED, AMBIENT, AND PERVASIVE INTERACTIONS | 2015年 / 9189卷
关键词
Ubiquitous computing; Virtual environments; Prototyping; Evaluation; Immersiveness; APEX; VIRTUAL-REALITY; EXPERIENCE;
D O I
10.1007/978-3-319-20804-6_22
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The development of ubiquitous computing (ubicomp) environments raises several challenges in terms of their evaluation. Ubicomp virtual reality prototyping tools enable users to experience the system to be developed and are of great help to face those challenges, as they support developers in assessing the consequences of a design decision in the early phases of development. Given the situated nature of ubicomp environments, a particular issue to consider is the level of realism provided by the prototypes. This work presents a case study where two ubicomp prototypes, featuring different levels of immersion (desktop-based versus CAVE-based), were developed and compared. The goal was to determine the cost/benefits relation of both solutions, which provided better user experience results, and whether or not simpler solutions provide the same user experience results as more elaborate one.
引用
收藏
页码:237 / 248
页数:12
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