Requirements Engineering for Pervasive Games Based Smart Learning Systems

被引:0
作者
Mejbri, Yemna [1 ,4 ]
Khemaja, Maha [2 ,4 ]
Raies, Kaouther [3 ,4 ]
机构
[1] Natl Sch Comp Sci Manouba, Manouba, Tunisia
[2] Higher Inst Appl Sci & Technol Sousse, Sousse, Tunisia
[3] Fac Econ Sci & Management Sfax, Sfax, Tunisia
[4] Univ Sousse, Prince Res Grp, ISITCom, Sousse, Tunisia
来源
INNOVATIONS IN SMART LEARNING | 2017年
关键词
Pervasive games; Smart Learning; Requirements Engineering; Ontology;
D O I
10.1007/978-981-10-2419-1_19
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The overlap of different features of pervasive games based smart learning systems (PGBSLSs) including the ludic aspect, the pervasive aspect and the educational aspect adds complexity to use requirements at design time and Runtime. Many methodologies and frameworks that make use of requirements models can be found in the literature, but very few of them use ontologies to ground the models that are used in PGBSLSs development. We propose in this paper a semantic model in the requirements engineering process in order to improve the development of PGBSLSs.
引用
收藏
页码:127 / 136
页数:10
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