Thinning algorithms based on quadtree and octree representations

被引:16
作者
Wong, WT
Shih, FY [1 ]
Su, TF
机构
[1] New Jersey Inst Technol, Coll Comp Sci, Comp Vis Lab, Newark, NJ 07102 USA
[2] Chung Hua Univ, Dept Informat Management, Hsinchu, Taiwan
关键词
image representation; thinning; skeleton; quadtree; octree;
D O I
10.1016/j.ins.2005.04.001
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Thinning is a critical pre-processing step to obtain skeletons for pattern analysis. Quadtree and octree are hierarchical data representations in image processing and computer graphics. In this paper, we present new 2-D area-based and 3-D surface-based thinning algorithms for directly converting quadtree and octree representations to skeletons. The computational complexity of our thinning algorithm for a 2-D or a 3-D image with each length N is respectively O(N-2) or O(N-3), which is more efficient than the existing algorithms of O(N-3) or O(N-4). Furthermore. our thinning algorithms can lessen boundary noise spurs and are suited for parallel implementation. (c) 2005 Elsevier Inc. All rights reserved.
引用
收藏
页码:1379 / 1394
页数:16
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