Fast Generation of Realistic Virtual Humans

被引:66
作者
Achenbach, Jascha [1 ]
Waltemate, Thomas [1 ]
Latoschik, Marc Erich [2 ]
Botsch, Mario [1 ]
机构
[1] Comp Graph Grp, Bielefeld, Germany
[2] Wurzburg Univ, HCI Grp, Wurzburg, Germany
来源
VRST'17: PROCEEDINGS OF THE 23RD ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY | 2017年
关键词
virtual characters; virtual humans; avatars; 3D scanning; SHAPE;
D O I
10.1145/3139131.3139154
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this paper we present a complete pipeline to create ready-to-animate virtual humans by fitting a template character to a point set obtained by scanning a real person using multi-view stereo reconstruction. Our virtual humans are built upon a holistic character model and feature a detailed skeleton, fingers, eyes, teeth, and a rich set of facial blendshapes. Furthermore, due to the careful selection of techniques and technology, our reconstructed humans are quite realistic in terms of both geometry and texture. Since we represent our models as single-layer triangle meshes and animate them through standard skeleton-based skinning and facial blendshapes, our characters can be used in standard VR engines out of the box. By optimizing for computation time and minimizing manual intervention, our reconstruction pipeline is capable of processing whole characters in less than ten minutes.
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页数:10
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