Generating animated sequences from 3D wholebody scans

被引:0
|
作者
Pargas, RP [1 ]
Chhatriwala, M [1 ]
Mulfinger, D [1 ]
Deshmukh, P [1 ]
Vadhiyar, S [1 ]
机构
[1] Clemson Univ, Dept Comp Sci, Clemson, SC 29634 USA
来源
THREE-DIMENSIONAL IMAGE CAPTURE AND APPLICATIONS II | 1999年 / 3640卷
关键词
3D whole body scanning; CAD; animation;
D O I
10.1117/12.341050
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Three-dimensional images of human subjects are, today, easily obtained using 3D wholebody scanners. 3D human images can provide static information about the physical characteristics of a person, information valuable to professionals such as clothing designers, anthropometrists, medical doctors, physical therapists, athletic trainers, and sculptors. Can 3D human images can be used to provide more than static physical information? This research described in this paper attempts to answer the:question by explaining a way that animated sequences may be generated from a single 3D scan. The process starts by subdividing the human image into segments and mapping the segments to those of a human model-defined in a human-motion simulation package. The simulation software provides information used to display movement of the human image. Snapshots of the movement are captured and assembled to create an animated sequence. All of the postures and motion of the human image come from a single three-dimensional scan. This paper describes the process involved in animating human figures from static 3D wholebody scans, presents an example of a generated animated sequence, and discusses possible applications of this approach.
引用
收藏
页码:88 / 96
页数:9
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