The Empirical Analysis of Non-problematic Video Gaming and Cognitive Skills: A Systematic Review

被引:56
作者
Nuyens, Filip M. [1 ]
Kuss, Daria J. [1 ]
Lopez-Fernandez, Olatz [1 ]
Griffiths, Mark D. [1 ]
机构
[1] Nottingham Trent Univ, Dept Psychol, Int Gaming Res Unit, 50 Shakespeare St, Nottingham NG1 4FQ, England
关键词
Video games; Cognitive skills; Attention; Time perception; Task-switching; GAME PLAYERS SHOW; EXECUTIVE CONTROL; VISUAL-ATTENTION; RESPONSE-INHIBITION; WORKING-MEMORY; EXPERIENCE; TASK; INTERNET; PERFORMANCE; EFFICIENCY;
D O I
10.1007/s11469-018-9946-0
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
Videogames have become one of the most popular leisure activities worldwide, including multiple game genres with different characteristics and levels of involvement required. Although a small minority of excessive players suffer detrimental consequences including impairment of several cognitive skills (e.g., inhibition, decision-making), it has also been demonstrated that playing videogames can improve different cognitive skills. Therefore, the current paper systematically reviewed the empirical studies experimentally investigating the positive impact of videogames on cognitive skills. Following a number of inclusion and exclusion criteria, a total of 32 papers were identified as empirically investigating three specific skills: taskswitching (eight studies), attentional control (22 studies), and sub-second time perception (two studies). Results demonstrated that compared to control groups, non-problematic use of videogames can lead to improved task-switching, more effective top-down attentional control and processing speed and increased sub-second time perception. Two studies highlighted the impact of gaming on cognitive skills differs depends upon game genre. The studies reviewed suggest that videogame play can have a positive impact on cognitive processes for players.
引用
收藏
页码:389 / 414
页数:26
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