A gender matching effect in learning with pedagogical agents in an immersive virtual reality science simulation

被引:107
作者
Makransky, Guido [1 ]
Wismer, Philip [2 ]
Mayer, Richard E. [3 ]
机构
[1] Univ Copenhagen, Dept Psychol, Copenhagen, Denmark
[2] Tech Univ Denmark, Novo Nordisk Fdn Ctr Biosustainabil, Lyngby, Denmark
[3] Univ Calif Santa Barbara, Dept Psychol & Brain Sci, Santa Barbara, CA 93106 USA
关键词
immersive virtual reaility; multimedia learning; pedagogical agents; social agency theory; virtual learning; VIDEO MODELING EXAMPLES; IMPACT; ENVIRONMENTS; SIMILARITY; CHOICE;
D O I
10.1111/jcal.12335
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The main objective of this study is to determine whether boys and girls learn better when the characteristics of the pedagogical agent are matched to the gender of the learner while learning in immersive virtual reality (VR). Sixty-six middle school students (33 females) were randomly assigned to learn about laboratory safety with one of two pedagogical agents: Marie or a drone, who we predicted serve as a role models for females and males, respectively. The results indicated that there were significant interactions for the dependent variables of performance during learning, retention, and transfer, with girls performing better with Marie (d = 0.98, d = 0.67, and d = 1.03; for performance, retention, and transfer, respectively) and boys performing better with the drone (d = -0.41, d = -0.45, d = -0.23, respectively). The results suggest that gender-specific design of pedagogical agents may play an important role in VR learning environments.
引用
收藏
页码:349 / 358
页数:10
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