Design Patterns for NPC and Weapon Patterns in Shooters Game

被引:0
作者
Qu, J. F. [1 ]
Song, Y. L.
Wei, Y.
机构
[1] Clayton State Univ, Dept Comp Sci & Informat Technol, Morrow, GA 30260 USA
来源
INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE AND ENVIRONMENTAL ENGINEERING (CSEE 2015) | 2015年
关键词
video game; programming; design patterns; UML; object oriented programming; shooters game;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
We studied NPC and Weapon related issues in shooters game based on the design patterns in game design. Software engineering design patterns are explored to implements game design patterns that involves how NPCs are generated, behaviours and interact. We also studies using software design patterns to manage weapon's creation, varies weapon assembles issues based on weapon pattern. The reusability, maintainability, and quality of game development are supposed to improve and game development is able to adapt to evolutionary game building process. Although some design patterns are discussed, other design patterns might suitable as well because game programming are so complicated to separate each pattern independently.
引用
收藏
页码:738 / 745
页数:8
相关论文
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