Education on tick bite and Lyme borreliosis prevention, aimed at schoolchildren in the Netherlands: comparing the effects of an online educational video game versus a leaflet or no intervention

被引:15
作者
Beaujean, D. J. M. A. [1 ]
Gassner, F. [1 ]
Wong, A. [2 ]
Steenbergen, J. E. [1 ,3 ]
Crutzen, R. [4 ]
Ruwaard, D. [5 ]
机构
[1] Ctr Infect Dis Control, Natl Inst Publ Hlth & Environm, POB 13720, Bilthoven, Netherlands
[2] Natl Inst Publ Hlth & Environm, Dept Stat Informat & Math Modeling, POB 13720, Bilthoven, Netherlands
[3] Leiden Univ, Med Ctr, Dept Infect Dis, POB 96002300, Leiden, Netherlands
[4] Maastricht Univ, Fac Hlth Med & Life Sci, CAPHRI Sch Publ Hlth & Primary Care, Dept Hlth Promot, POB 6166200, Maastricht, Netherlands
[5] Maastricht Univ, Fac Hlth Med & Life Sci, CAPHRI Sch Publ Hlth & Primary Care, Dept Hlth Serv Res, POB 6166200, Maastricht, Netherlands
来源
BMC PUBLIC HEALTH | 2016年 / 16卷
关键词
Educational video game; Leaflet; Ticks; Tick bites; Schoolchildren; Lyme borreliosis; Lyme disease; Prevention; Tick check; Knowledge; Perception; RANDOMIZED CONTROLLED-TRIAL; PROTECTIVE BEHAVIORS; DISEASE; HEALTH; DETERMINANTS; CHILDREN; CONTEXT;
D O I
10.1186/s12889-016-3811-5
中图分类号
R1 [预防医学、卫生学];
学科分类号
1004 ; 120402 ;
摘要
Background: Lyme disease or Lyme borreliosis (LB) is the most common tick-borne disease both in the United States and Europe. Children, in particular, are at high risk of contracting LB. Since child-specific educational tools on ticks, tick bites and LB are lacking, we developed an online educational video game. In this study, we compared the effectiveness of an online educational video game versus a newly developed leaflet aimed to improve prevention of tick bites and LB among Dutch schoolchildren. Methods: A total of 887 children, aged 9-13 years and attending the two final years of primary schooling, were recruited from 25 primary schools in June and July 2012. They were assigned through cluster randomization to one of three intervention groups: 'game' (22.4%), 'leaflet' (35.6%) or 'control' (41.9%). Prior to and directly following intervention, the children were asked to complete a short questionnaire. The main outcome measures were knowledge, perception (perceived susceptibility and importance) and preventive behavior in relation to tick bites and LB. Generalized linear mixed models were used to analyze the data. Results: In the game group, the leaflet group and the control group, knowledge about ticks and tick bites improved significantly. The game was also an effective tool for improving preventive behavior; the frequency of checking for ticks increased significantly. However, there were no significant differences in knowledge improvement between the interventions. The game outperformed the leaflet in terms of improving preventive behavior, whereas the frequency of tick checks increased significantly. But this frequency didn't increase more than in the control group. Conclusions: The positive knowledge effects observed in the control group suggests the presence of a mere measurement effect related to completion of the questionnaire. The game did not outperform the leaflet or control group on all outcome measures. Therefore, the game may be of value as a complementary role, in addition to other media, in child-specific public health education programs on ticks and LB.
引用
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页数:10
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