Performance analysis of a collision detection algorithm of spheres based on slab partitioning

被引:3
作者
Imamichi, Takashi [1 ]
Nagamochi, Hiroshi [1 ]
机构
[1] Kyoto Univ, Grad Sch Informat, Dept Appl Math & Phys, Kyoto 6068501, Japan
来源
IEICE TRANSACTIONS ON FUNDAMENTALS OF ELECTRONICS COMMUNICATIONS AND COMPUTER SCIENCES | 2008年 / E91A卷 / 09期
关键词
collision detection; slab partitioning; plane sweep method; polynomial algorithm; computational geometry;
D O I
10.1093/ietfec/e91-a.9.2308
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper, we consider a collision detection problem of spheres which asks to detect all pairs of colliding spheres in a set of n spheres located in d-dimensional space. We propose a collision detection algorithm for spheres based on slab partitioning technique and a plane sweep method. We derive a theoretical upper bound on the time complexity of the algorithm. Our bound tells that if both the dimension and the maximum ratio of radii of two spheres are bounded. then our algorithm runs in O(n log n + K) time with O(n + K) space, where K denotes the number of pairs of colliding spheres.
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收藏
页码:2308 / 2313
页数:6
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