Development of an English Words Learning System utilizes 3D Markers with Augmented Reality Technology

被引:0
作者
Bi Zhenming [1 ]
Mayu, Urata [1 ]
Mamoru, Endo [1 ]
Tatami, Yasuda [1 ]
机构
[1] Nagoya Univ, Grad Sch Informat Sci, Dept Syst & Social Informat, Nagoya, Aichi, Japan
来源
2017 IEEE 6TH GLOBAL CONFERENCE ON CONSUMER ELECTRONICS (GCCE) | 2017年
关键词
Augmented Reality; Affordance; HCI; ESL; Edutainment; Gamification;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Augmented Reality (AR) has been developed rapidly through recent years due to the increasing mobility and computing power of PC. And there are more and more AR applications have been developed for learning experiences. However, a great number of such AR applications work as merely textbook expansion by overlaying additional information on papers. In this research, we take advantage of the potential of AR to create a model that allows more dynamic interaction to reinforce the English word learning experience. A system can be interacted with intuitively through toy-like 3D objects by utilizing the affordances that AR provides.
引用
收藏
页数:2
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