The effects of digital storytelling games on high school students' critical thinking skills

被引:15
作者
Chen, Hsiu-Ling [1 ]
Chuang, Yun-Chi [1 ]
机构
[1] Natl Taiwan Univ Sci & Technol, Grad Inst Digital Learning & Educ, 43,Sec 4,Keelung Rd, Taipei 106, Taiwan
关键词
civics education; critical thinking skills; CSCL; digital storytelling games; game design learning; LEARNING-MOTIVATION; EDUCATION; DISPOSITIONS; SUPPORT; PROJECT; IMPACT; TOOL;
D O I
10.1111/jcal.12487
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The present study introduced Ren'py software as a digital storytelling (DST) tool to explore the effective use of digital game design learning in promoting critical thinking among high school students. A sample of 46 high school students enrolled in "Thinking Utopia," an elective course in critical thinking for civics education, was put into groups of 3 to 4 for learning activities towards their collaborative designs of DST games. The course stretched across 9 weeks. Students' performance in critical thinking tests was also closely examined using paired-samplet-test analysis, which found no significant improvements; however, their interview responses were carefully studied using qualitative analysis and revealed that many of them agreed that the proposed collaborative activities for game script writing and for their collaborative designs of original hurdle questions have stimulated their critical thinking ability and contributed to the development of their other skills such as communication, problem-solving and media literacy.
引用
收藏
页码:265 / 274
页数:10
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