THE USE OF IMMERSIVE VIRTUAL REALITY AND SLOW BREATHING TO ENHANCE RELAXATION AND SLEEP IN ADOLESCENTS

被引:0
作者
Yuksel, D. [1 ]
Goldstone, A. [1 ]
Prouty, D. [1 ]
Forouzanfar, M. [1 ]
Claudatos, S. [1 ]
Lee, Q. [1 ]
Wang, Q. [1 ]
Dulai, T. [1 ]
Arra, N. [1 ]
Volpe, L. [1 ]
Durley, I [1 ]
Baker, F. [1 ]
de Zambotti, M. [1 ]
机构
[1] SRI Int, 333 Ravenswood Ave, Menlo Pk, CA 94025 USA
关键词
D O I
暂无
中图分类号
R74 [神经病学与精神病学];
学科分类号
摘要
0916
引用
收藏
页码:A348 / A348
页数:1
相关论文
共 50 条
[1]   DESIGN OF IMMERSIVE VIRTUAL REALITY PSYCHOLOGICAL RELAXATION GAME [J].
Zhang, Xinghua .
PSYCHIATRIA DANUBINA, 2021, 33 :S199-S201
[2]   Heart Rate Variability Biofeedback Based on Slow-Paced Breathing With Immersive Virtual Reality Nature Scenery [J].
Blum, Johannes ;
Rockstroh, Christoph ;
Goeritz, Anja S. .
FRONTIERS IN PSYCHOLOGY, 2019, 10
[3]   Use of Immersive Virtual Reality for Treating Anger [J].
Miyahira, Sarah D. ;
Folen, Raymond A. ;
Stetz, Melba ;
Rizzo, Albert ;
Kawasaki, Michelle M. .
ANNUAL REVIEW OF CYBERTHERAPY AND TELEMEDICINE, 2010, 8 :65-68
[4]   Relaxation with Immersive Natural Scenes Presented Using Virtual Reality [J].
Anderson, Allison P. ;
Mayer, Michael D. ;
Fellows, Abigail M. ;
Cowan, Devin R. ;
Hegel, Mark T. ;
Buckey, Jay C. .
AEROSPACE MEDICINE AND HUMAN PERFORMANCE, 2017, 88 (06) :520-526
[5]   Using immersive virtual reality in testing empathy type for adolescents [J].
Kim, Eunha ;
Laine, Teemu H. ;
Suk, Hae Jung ;
Jo, Young Won .
CURRENT PSYCHOLOGY, 2024, 43 (18) :16183-16197
[6]   Using immersive virtual reality in testing empathy type for adolescents [J].
Eunha Kim ;
Teemu H. Laine ;
Hae Jung Suk ;
Young Won Jo .
Current Psychology, 2024, 43 :16183-16197
[7]   Slow Breathing Exercise with Multimodal Virtual Reality: A Feasibility Study [J].
Lan, Kun-Chan ;
Li, Che-Wei ;
Cheung, Yushing .
SENSORS, 2021, 21 (16)
[8]   A review of immersive virtual reality serious games to enhance learning and training [J].
Checa, David ;
Bustillo, Andres .
MULTIMEDIA TOOLS AND APPLICATIONS, 2020, 79 (9-10) :5501-5527
[9]   A review of immersive virtual reality serious games to enhance learning and training [J].
David Checa ;
Andres Bustillo .
Multimedia Tools and Applications, 2020, 79 :5501-5527
[10]   The potential of immersive virtual reality to enhance learning: A meta-analysis [J].
Coban, Murat ;
Bolat, Yusuf Islam ;
Goksu, Idris .
EDUCATIONAL RESEARCH REVIEW, 2022, 36