Exploring Video Game Satisfaction of Gamers with Disabilities

被引:1
作者
Van Ommen, Carmen A. [1 ]
Chaparro, Barbara S. [1 ]
机构
[1] Embry Riddle Aeronaut Univ, Dept Human Factors & Behav Neurobiol, 1 Aerosp Blvd, Daytona Beach, FL 32114 USA
来源
UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: NOVEL DESIGN APPROACHES AND TECHNOLOGIES, UAHCI 2022, PT I | 2022年 / 13308卷
关键词
Video games; Accessibility; Accessible games; RATING ANXIETY SCALE; PSYCHOMETRIC PROPERTIES; INTELLECTUAL DISABILITIES; PEOPLE; DEPRESSION; ADULTS; INDIVIDUALS; RELIABILITY; ADAPTATION; VALIDATION;
D O I
10.1007/978-3-031-05028-2_26
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
It is estimated that 61 million Americans are living with a disability, and that 33 million of those play video games. Gamers with disabilities face many barriers in gaming, such as being unable to hear necessary audio or move various components on a controller, which may impact their game satisfaction. Since there has been little research to validate gaming satisfaction measures in gamers with disabilities, an exploratory study was conducted to assess factors that contribute to satisfaction among this population. Results indicate that the items of the validated Game User Experience Satisfaction Scale (GUESS-18) are helpful in understanding video game satisfaction in this population. Participants were able to use the GUESS-18 without modifications, but suggested the addition of areas related to game customization, challenges faced, and learnability.
引用
收藏
页码:392 / 405
页数:14
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