Social interaction in MOOCs: The mediating effects of immersive experience and psychological needs satisfaction

被引:81
作者
Fang, Jiaming [1 ]
Tang, Lufen [1 ]
Yang, Jingjing [1 ]
Peng, Min [1 ]
机构
[1] Univ Elect Sci & Technol China, Sch Management & Econ, 2006 Xiyuan Ave, Chengdu 611731, Sichuan, Peoples R China
基金
中国国家自然科学基金;
关键词
e-Learning; MOOC; Psychological needs satisfaction; Immersive experience; Self-determination theory; SELF-DETERMINATION THEORY; LEARNING ANALYTICS APPROACH; CONTINUANCE INTENTION; TECHNOLOGY ACCEPTANCE; MOTIVATIONAL FACTORS; STUDENT ENGAGEMENT; ONLINE COURSES; MODEL; AUTONOMY; EFFICACY;
D O I
10.1016/j.tele.2019.01.006
中图分类号
G25 [图书馆学、图书馆事业]; G35 [情报学、情报工作];
学科分类号
1205 ; 120501 ;
摘要
Drawing on self-determination theory (SDT), the study proposes a model to reveal the underlying mechanism by which social interaction shapes learning engagement. This study uses survey data from 318 massive open online courses (MOOCs) learners and structural equation modeling method to assess the proposed model. The results show that immersive experience and three psychological needs satisfaction (i.e., competence, relatedness, and autonomy needs) fully mediate the effect of interaction on MOOC learning engagement. Psychological needs satisfaction demonstrates different effectiveness on learning engagement. Specifically, competence need satisfaction is shown to be the strongest predictor of MOOC learning engagement, while autonomy need satisfaction has the weakest effectiveness. Further, the results demonstrate that peer learning group identification strengthens the effect of social interaction on psychological needs satisfaction. The study is among the first to specifically focus on exploring the mechanism how psychological needs satisfaction mediates the relationship between social interaction and learning engagement and has important managerial implications for MOOC platform design and operation in order to facilitate MOOC engagement.
引用
收藏
页码:75 / 91
页数:17
相关论文
共 87 条
[51]  
Moore M.G., 1989, AM J DISTANCE EDUC, V3, DOI [10.1080/08923648909526659, DOI 10.1080/08923648909526659]
[52]   Exploring persistence in gaming: The role of self-determination and social identity [J].
Neys, Joyce L. D. ;
Jansz, Jeroen ;
Tan, Ed S. H. .
COMPUTERS IN HUMAN BEHAVIOR, 2014, 37 :196-209
[53]   Mobile-Based Assessment: Integrating acceptance and motivational factors into a combined model of Self-Determination Theory and Technology Acceptance [J].
Nikou, Stavros A. ;
Economides, Anastasios A. .
COMPUTERS IN HUMAN BEHAVIOR, 2017, 68 :83-95
[54]   Sense of competence and optimism as resources to promote academic engagement [J].
Nurttila, Suvi ;
Ketonen, Elina ;
Lonka, Kirsti .
5th ICEEPSY International Conference on Education & Educational Psychology, 2015, 171 :1017-1026
[55]   Beyond likes and tweets: Consumer engagement behavior and movie box office in social media [J].
Oh, Chong ;
Roumani, Yaman ;
Nwankpa, Joseph K. ;
Hue, Han-Fen .
INFORMATION & MANAGEMENT, 2017, 54 (01) :25-37
[56]   MOOCs as Change Agents to Boost Innovation in Higher Education Learning Arenas [J].
Ossiannilsson, Ebba ;
Altinay, Fahriye ;
Altinay, Zehra .
EDUCATION SCIENCES, 2016, 6 (03)
[57]  
Peck J.J., 2012, ASIAN SOCIAL SCI, V8, P81
[58]   Common method biases in behavioral research: A critical review of the literature and recommended remedies [J].
Podsakoff, PM ;
MacKenzie, SB ;
Lee, JY ;
Podsakoff, NP .
JOURNAL OF APPLIED PSYCHOLOGY, 2003, 88 (05) :879-903
[59]   Asymptotic and resampling strategies for assessing and comparing indirect effects in multiple mediator models [J].
Preacher, Kristopher J. ;
Hayes, Andrew F. .
BEHAVIOR RESEARCH METHODS, 2008, 40 (03) :879-891
[60]   A Motivational Model of Video Game Engagement [J].
Przybylski, Andrew K. ;
Rigby, C. Scott ;
Ryan, Richard M. .
REVIEW OF GENERAL PSYCHOLOGY, 2010, 14 (02) :154-166