Real-time Simulation of Dynamic Cloud Based on Fractal

被引:1
作者
Hu, Dabin [1 ]
Xiao, Jianbo [1 ]
Hu, Jinhui [1 ]
机构
[1] Naval Univ Engn, Coll Naval Architecture & Power, Wuhan, Peoples R China
来源
ADVANCES IN MANUFACTURING TECHNOLOGY, PTS 1-4 | 2012年 / 220-223卷
关键词
cloud; texture mapping; fractal; 3D noise; real-time;
D O I
10.4028/www.scientific.net/AMM.220-223.2841
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
Cloud is a common, widespread natural phenomenon. Cloud modeling and rendering plays a great important role in virtual environments. This article based on texture splatting on particles method, and considers the clouds as a grade model. A method based on fractal is chosen to generate cloud texture and then texture is mapping to the facets. The method introduced in this article is simple and can improve the cloud modeling velocity. The results show that the method can meet the common requirements in scene simulation and have a good performance in real-time and reality.
引用
收藏
页码:2841 / 2845
页数:5
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