INSTRUMENT VALIDATION FOR EVALUATING SERIOUS GAME ENGAGEMENT MODEL

被引:0
|
作者
Alserri, Shahryan Abdulrahman [1 ]
Zin, Nor Azan Mat [1 ]
Wook, Tengku Siti Meriam Tengku [1 ]
机构
[1] Univ Kebangsaan Malaysia, Ctr Software Technol & Management, Fac Informat Sci & Technol, Bangi 43600, Selangor, Malaysia
关键词
serious game; engagement; motivation; questionnaire; validity; reliability; USER ENGAGEMENT; SCALE; EXPERIENCE; STATE;
D O I
10.1109/iceei47359.2019.8988873
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The Computer Science major is one of the most rapidly growing fields and offers some of the highest-paying jobs in the world. In the last decade, Computer Science studies have shown a general lack of female enrolments. Serious game can be employed to motivate and educate female players. However, although females have certain preference elements for digital games and game types, only a few studies have attempted to design games for females. Therefore, a gender-based serious game engagement model for learning Computer Science was developed. This study aims to verify the validity and reliability of a questionnaire designed to evaluate a gender-based serious game engagement model. Content validity involving three experts was conducted. Then, a pilot study with 31 students was implemented to test the reliability of the instrument. Data collected was analysed using SPSS version 21. Results show that all questionnaire constructs are reliable and consistent, with Cronbach's alpha values of 0.7 and above. This confirms that the instrument designed is valid, reliable, and without errors.
引用
收藏
页码:170 / 175
页数:6
相关论文
共 50 条
  • [21] Applying a Serious Game Quality Model
    Garcia-Mundo, Lilia
    Genero, Marcela
    Piattini, Mario
    SERIOUS GAMES, INTERACTION, AND SIMULATION, SGAMES 2015, 2016, 161 : 12 - 20
  • [22] A HOLISTIC MODEL FOR SERIOUS GAME DESIGN
    Karasavvidis, Ilias
    INTED2015: 9TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2015, : 7803 - 7811
  • [23] When Is a Construction Educational Serious Game Too Serious? Striking a Balance between Engagement and Learning
    Castronovo, Fadi
    Leicht, Robert M.
    Messner, John I.
    COMPUTING IN CIVIL ENGINEERING 2017: SENSING, SIMULATION, AND VISUALIZATION, 2017, : 26 - 34
  • [24] Spanish validation of the Vocational Engagement Instrument in Vocational Training
    Sureda-Garcia, Inmaculada
    Jimenez, Rafael
    Sese, Albert
    Salva-Mut, Francesca
    REVISTA DE EDUCACION, 2024, (406): : 231 - 259
  • [25] Student engagement in mathematics: Development of instrument and validation of construct
    Qi-Ping Kong
    Ngai-Ying Wong
    Chi-Chung Lam
    Mathematics Education Research Journal, 2003, 15 (1) : 4 - 21
  • [26] Validation of the Learner Engagement Instrument for Continuing Professional Development
    Cook, David A.
    Stephenson, Christopher R.
    ACADEMIC MEDICINE, 2024, 99 (09) : 1024 - 1031
  • [27] Development of an Instrument for Evaluating Action Video Game Elements
    Novak, Elena
    Soyturk, Ilker
    SIMULATION & GAMING, 2025, 56 (01) : 84 - 116
  • [28] MecWilly in your Pocket: on Evaluating a Mobile Serious Game for Kids
    Prandi, Catia
    Mirri, Silvia
    Salomoni, Paola
    Mazzoni, Elvis
    2016 IEEE SYMPOSIUM ON COMPUTERS AND COMMUNICATION (ISCC), 2016, : 185 - 189
  • [29] A Linear Programming Methodology for Evaluating Game Attributes in Serious Games
    Pacheco-Velazquez, Ernesto
    Rodes-Paragarino, Virginia
    Bester, Andre
    Rabago-Mayer, Lucia
    INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2024, 11 (04): : 41 - 56
  • [30] Development and Validation of the Basketball Offensive Game Performance Instrument
    Chen, Weiyun
    Hendricks, Kristin
    Zhu, Weimo
    JOURNAL OF TEACHING IN PHYSICAL EDUCATION, 2013, 32 (01) : 100 - 109