Real-Time Simulation of a Sailboat

被引:0
作者
Filipczuk, Pawel [1 ]
Nikiel, Slawomir [1 ]
机构
[1] Univ Zielona Gora, Zielona Gora, Poland
来源
2008 CONFERENCE ON HUMAN SYSTEM INTERACTIONS, VOLS 1 AND 2 | 2008年
关键词
Game programming pipeline; real-time simulation; soft-bodies; cloth simulation;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Game programming and real-time simulation systems are usually based on key-framed and motion-capture animations. Introduction of HAVOK and AGEIA PhysX technologies released game developers from some burden of predefined animation paths and shifted problem to autonomous modeling of physics. Recent developments of graphic shader languages along with the interoperability of COLLADA opens path to interchange of geometry, textures and physics between different run-time environments. Real-time computer graphics systems are currently limited to rigid-body physics that is in sharp contrast with off-line rendering environments. The paper presents a proposition of real-time simulation of a sailboat exploring both rigid-bodies and soft-bodies. The elastic model is based on cloth simulation without ripping capability.
引用
收藏
页码:976 / 980
页数:5
相关论文
共 10 条
[1]  
BOURG D. M., 2002, PHYS GAME DEV
[2]   Real-time elastic deformations of soft tissues for surgery simulation [J].
Cotin, S ;
Delingette, H ;
Ayache, N .
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 1999, 5 (01) :62-73
[3]  
DOUG L, 2003, ACM T GRAPHIC, V22, P879
[4]   3D Soft Body Simulation Using Mass-spring System with Internal Pressure Force and Simplified Implicit Integration [J].
Mesit, Jaruwan ;
Guha, Ratan ;
Chaudhry, Shafaq .
JOURNAL OF COMPUTERS, 2007, 2 (08) :34-43
[5]  
Mesit J, 2007, AMS 2007: FIRST ASIA INTERNATIONAL CONFERENCE ON MODELLING & SIMULATION ASIA MODELLING SYMPOSIUM, PROCEEDINGS, P302
[6]   Fluid mechanics for sailing vessel design [J].
Milgram, JH .
ANNUAL REVIEW OF FLUID MECHANICS, 1998, 30 :613-653
[7]  
NIXON D, 2000, IEEE COMPUT GRAPH, V22, P68
[8]  
TEO L, 2000, AMCS, V10, P413
[9]  
Teran J., 2003, ACM SIGGRAPH/Eurographics Symposium on Computer Animation, P68
[10]  
WITKIN A, 1993, SIGGRAPH COURSE NOTE