DOOM'd to switch: superior cognitive flexibility in players of first person shooter games

被引:133
作者
Colzato, Lorenza S. [1 ,2 ]
van Leeuwen, Pieter J. A. [1 ,2 ]
van den Wildenberg, Wery P. M. [3 ]
Hommel, Bernhard [1 ,2 ]
机构
[1] Leiden Univ, Cognit Psychol Unit, NL-2300 RB Leiden, Netherlands
[2] Leiden Univ, Leiden Inst Brain & Cognit, NL-2300 RB Leiden, Netherlands
[3] Univ Amsterdam, Dept Psychol, Amsterdam Ctr Study Adapt Control Brain & Behav A, Amsterdam, Netherlands
来源
FRONTIERS IN PSYCHOLOGY | 2010年 / 1卷
关键词
videogame; task-switching; cognitive flexibility;
D O I
10.3389/fpsyg.2010.00008
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The interest in the influence of videogame experience on our daily life is constantly growing. "First Person Shooter" (FPS) games require players to develop a flexible mindset to rapidly react to fast moving visual and auditory stimuli, and to switch back and forth between different subtasks. This study investigated whether and to which degree experience with such videogames generalizes to other cognitive-control tasks. Video-game players (VGPs) and individuals with little to no videogame experience (NVGPs) performed on a task switching paradigm that provides a relatively well-established diagnostic measure of cognitive flexibility. As predicted, VGPs showed smaller switching costs (i.e., greater cognitive flexibility) than NVGPs. Our findings support the idea that playing FPS games promotes cognitive flexibility.
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页数:5
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