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Computing Three-dimensional Constrained Delaunay Refinement Using the GPU
被引:0
|作者:
Chen, Zhenghai
[1
]
Tan, Tiow-Seng
[1
]
机构:
[1] Natl Univ Singapore, Sch Comp, Singapore, Singapore
来源:
2019 28TH INTERNATIONAL CONFERENCE ON PARALLEL ARCHITECTURES AND COMPILATION TECHNIQUES (PACT 2019)
|
2019年
关键词:
GPGPU;
Computational Geometry;
Mesh Refinement;
Finite Element Analysis;
D O I:
10.1109/PACT.2019.00039
中图分类号:
TP3 [计算技术、计算机技术];
学科分类号:
0812 ;
摘要:
We propose the first GPU algorithm for the 3D constrained Delaunay refinement problem. For an input of a piecewise linear complex G and a constant B, it produces, by adding Steiner points, a constrained Delaunay triangulation conforming to G and containing tetrahedra mostly with radius-edge ratios smaller than B. Our implementation of the algorithm shows that it can be an order of magnitude faster than the best CPU software while using similar quantities of Steiner points to produce triangulations of comparable qualities. It thus reduces the computing time of triangulation refinement from possibly an hour to a few seconds or minutes for possible use in interactive applications.
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页码:408 / 419
页数:12
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