University-Industry Collaboration for Game Curriculum: The Open Innovation Model

被引:0
作者
Jiravansirikul, Tanat [1 ]
Dheandhanoo, Tuang [1 ]
Chantamas, Marissa [2 ]
机构
[1] Thammasat Univ, Digital Innovat Design & Technol Ctr, Bangkok, Thailand
[2] Assumption Univ, MSME, Dept Mkt, Bangkok, Thailand
来源
2017 9TH INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY AND ELECTRICAL ENGINEERING (ICITEE) | 2017年
关键词
Game curriculum; University-industry links; Technology transfer; Practical game education; Open Innovation Model;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
University-industry (U-I) linkages have been around for quite sometime now. However, studies applying directly to the gaming curriculum are still limited. This study proposes the use of the open innovation model to develop the gaming curriculum as one of the contributions of this research. The findings suggest that successful university-industry collaborations need to be distinctive in catering to the demands of the industry. The program was developed with collaboration between a Thai university and leading US gaming institution. Based on the research four inter-related curriculums were created under two departments supported by multiple companies serving different industry functions. In addition the research also identified that the government should be added as another partner thus proposing the use of the triple helix model.
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页数:4
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