VR Games and the Dissemination of Cultural Heritage

被引:6
作者
Zhang, Lie [1 ]
Qi, Weiying [2 ]
Zhao, Kun [3 ]
Wang, Liang [3 ]
Tan, Xingdong [4 ]
Jiao, Lin [5 ]
机构
[1] Tsinghua Univ, Dept Informat Art & Design, Beijing 100084, Peoples R China
[2] Henan Police Coll, Zhengzhou 450046, Peoples R China
[3] Emperor Qinshihuangs Mausoleum Site Museum, Xian 710600, Peoples R China
[4] EZ360 Infotech Co Ltd, Beijing 100041, Peoples R China
[5] Luxun Acad Fine Arts, Shenyang 110004, Peoples R China
来源
DISTRIBUTED, AMBIENT AND PERVASIVE INTERACTIONS: UNDERSTANDING HUMANS, DAPI 2018, PT I | 2018年 / 10921卷
关键词
Cultural heritage; VR game; Virtual reality; The Emperor Qingshihuang's Mausoleum; Terracotta warriors;
D O I
10.1007/978-3-319-91125-0_35
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Known as the Eighth Wonder of the World, the Emperor Qingshihuang's Mausoleum and Terracotta Warriors contain rich information and unique value in the field of history, culture, military, science and technology and so on, highlight the core values of Chinese civilization, and have become an epitome of Chinese history and culture. In recent years, with the rapid development of technologies such as augmented reality (AR), virtual reality (VR), video analysis based on indoor high-precision positioning, big data, mobile Internet and wearable interactive terminal etc., there are great opportunities and development space for the innovation and dissemination of cultural heritage. In this context, the Emperor Qingshihuang's Mausoleum in China, in collaboration with relevant scientific research units, developed the VR Terracotta Warriors Serious Games which is part of research series on Key Technologies of the Smart Museum for the Audience. The VR games combines the live experience of the audience, using 360 degrees panorama shooting, 3D modeling, virtual reality, intelligent question-answering technology to design this games. From the real scene to the virtual scene, the audience can experience a wonderful journey through time and space, and learn the history and culture of Qinshihuang's Mausoleum. This game allows the audience have a deep experience. Through the combination of cultural heritage and VR games, this paper tries to explore new technologies to promote the interactive dissemination of cultural heritage, as well as the effective ways to promote the further prosperity of cultural tourism market.
引用
收藏
页码:439 / 451
页数:13
相关论文
共 4 条
[1]  
Melo Morris, 2001, COMMERCIAL PRESS BEI
[2]  
Qin Shihuang Terracotta Army Museum, 2008, WORLD HER SER MAUS 1
[3]  
Schulz Norberg, 1990, EXISTENCE SPACE ARCH
[4]  
Zhao Z., 2015, SANQIN METROPOL 0305