Adaptive object-oriented programming in systems analysis and design.

被引:0
作者
Dhake, S [1 ]
Johnson, PC [1 ]
机构
[1] Calif State Univ Sacramento, Sch Business Adm, Sacramento, CA 95819 USA
来源
PROCEEDINGS OF THE TWENTY-SEVENTH ANNUAL MEETING OF THE WESTERN DECISION SCIENCES INSTITUTE | 1998年
关键词
D O I
暂无
中图分类号
F [经济];
学科分类号
02 ;
摘要
Adaptability implies the ability to change in a changing environment to achieve a specific goal. Adaptive Object Oriented Programs (AOOP) aim at specifying only the essential classes and methods by specifying constraints on the class structures and behaviors that allows them to adapt to new environments. AOOP do not deal with the details of class structure and behavior [1]. The basic concept and strength behind it is its universal applicability in related applications to save time, money and valuable efforts of the programmer. AOOP can be summarized and characterized in five patterns: Inventor's Paradox, Structure-Shy Traversal, Structure-shy objects, Context and Class Graph [2].
引用
收藏
页码:381 / 383
页数:3
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