3D Shape Regression for Real-time Facial Animation

被引:259
作者
Cao, Chen [1 ]
Weng, Yanlin [1 ]
Lin, Stephen
Zhou, Kun [1 ]
机构
[1] Zhejiang Univ, State Key Lab CAD&CG, Hangzhou, Zhejiang, Peoples R China
来源
ACM TRANSACTIONS ON GRAPHICS | 2013年 / 32卷 / 04期
关键词
face tracking; monocular video tracking; 3D avatars; facial performance; user-specific blendshapes; MODEL;
D O I
10.1145/2461912.2462012
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a real-time performance-driven facial animation system based on 3D shape regression. In this system, the 3D positions of facial landmark points are inferred by a regressor from 2D video frames of an ordinary web camera. From these 3D points, the pose and expressions of the face are recovered by fitting a user-specific blendshape model to them. The main technical contribution of this work is the 3D regression algorithm that learns an accurate, user-specific face alignment model from an easily acquired set of training data, generated from images of the user performing a sequence of predefined facial poses and expressions. Experiments show that our system can accurately recover 3D face shapes even for fast motions, non-frontal faces, and exaggerated expressions. In addition, some capacity to handle partial occlusions and changing lighting conditions is demonstrated.
引用
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页数:10
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